Play gameNo More Fleshy Humans!'s itch.io page
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game total?
Did you use any existing assets? If so, list them below.
I used the platformer starter kit as a starting place, though at this point most of that code has been replaced. I also used some unity packages such as cinemachiene. Other than that, I also used some free music from Zapsplat.com, but that's it.
Link to your source?
In the itch page. https://little-glyph-games.itch.io/fleshyhumans
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Cool idea for the story that really fit the aesthetics, music and the voice acting.
Good job, you're the only game I've seen in this jam that implemented voice acting, and the only one apart from mine that I've seen that implemented cutscenes, so pretty unique and allowed good communication of the story. Movement is satisfying. The wall climbing mechanic is cool but a little buggy, acceleration wasn't capped meaning you can spam the button to propel yourself higher than you're meant to go. Unfortunately I didn't get to finish since I ended up stuck in a wall. Level design was fine and good job putting controls in the scene to help get the player started.
Here's the wall I got stuck in on the left incase it's something you can/want to fix.
Thanks! The acceleration cap was initially a bug, but I ended up including it as a feature, and some of the games challenges require that you use it.
I'm on vacation right now so I'm not able to fix the wall bug, but you can reset the current level by pushing the R key (and you can skip levels with the = key).
Interesting game. I didn't quite have the dexterity to get the jumping down but the concept was neat. Loved the voiceover work!
music is banging!
Thanks, though I didn't made it, all music came from Zapsplat (not credited in game as I have a paid membership. The music I used though was free.).
Loved the intro and design style, the first area was a little sparse and long for me but you had me invested for a bit :)
Yeah, I agree that the first few levels were sorta meh, this is my first experience making a game of this type, so it was a bit new to me.
Pretty fun game. I tried an xbox controller with it, but unfortunately, only the jump button worked. The art was decent and the voice story was pretty neat. I ended getting stuck on the fourth or fifth level because there were three platforms I had to jump onto and the third couldn't be made without a double jump that I didn't have. Maybe a perfectly timed jump could make it? I tried for about 2-4 minutes and gave up. Wish I had finished it.
Sorry controller didn't work for you, I have keybinds set up in the input manager, but I don't have a controller so never was able to test it.
You shouldn't need a double jump for anything the game, however if you spam the jump button while wall-jumping, you'll gain momentum and go really high.
Edit: Just looked at the spot you were talking about, that 3rd jump is possible without double jumping, but you'll need to wall jump a lot as soon as you get to that blue platform in order to stay on.
OK, I was able to do it using the sticky walls. But then after another level or two, I got stuck in a wall (the level where you use the buttons to open the floor door rather than the levers). But it was fun!