Play game
SeaChief's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Sound | #167 | 3.253 | 3.253 |
| Fun | #177 | 3.505 | 3.505 |
| Mechanics | #179 | 3.462 | 3.462 |
| Music | #215 | 3.363 | 3.363 |
| Aesthetics | #218 | 3.659 | 3.659 |
| Theme | #272 | 3.286 | 3.286 |
| Story | #305 | 2.549 | 2.549 |
Ranked from 91 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game total?
1
Did you use any existing assets? If so, list them below.
2D_Character(Player), musics, some sound effects
Link to your source?
https://github.com/Bs314/SeaChief.git
Leave a comment
Log in with itch.io to leave a comment.





Comments
I really liked your game! I like the colour pallet you used and the progression system! I would maybe add a little bit more iFrames as sometimes the character gets hit multiple times very quickly!
I like that you kept adding power ups and encouragement. Great submission! I’ve rated your game. I hope that you’ll check out and rate my submission as well. :-)
Cute little game you got there! It's a shame, that you can't really utlilize the dash and double jump in such a confined space...
I m realy bad at level designing. Trust me i tried :) thanks for your comment
Fun game, great work! The bounciness of the enemies made a bit too hard to avoid them when landing sometimes (to me at least). The concept was delightful though. Good submission.
That was fun! Good job!
Great job! Very impressive for a week!
Smooth animations, fun game.
Good job!
We really loved the game, the crabs were funny! Fantastic job!
Nice game loop , I would probably narrow the colliders so that the enemies seem not so spaced? when there are too many.
I've seen a pile of crab before. while they were all moving at the same time, they formed a very different image. I tried to get that image. but I was not that successful. Thank you very much for your comment.
Pretty fun game. Hit stuff until it dies.
Nice touch having the developer appearing as an entity inside the game.
Some improvement suggestions:
- Tone down a bit the screen shake. I don't know if it was just me, but I felt it getting stronger and stronger as the game progressed, which was annoying.
- Sometimes when an enemy falls on top of you, you get trapped and get sustained damage until you die. It would be nice to have some invulnerability frames to reposition and continue the fight.
Good job!
Nice game
Cool game, nice touch with the screen shake effects.
rate4rate?