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A jam submission

Graveyard ShiftView game page

Collect the sweets and dodge the skeletons!
Submitted by Onnox — 1 day, 5 hours before the deadline
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Graveyard Shift's itch.io page

Results

CriteriaRankScore*Raw Score
Sound#154.0004.000
Aesthetics#204.4714.471
Music#234.0444.044
Fun#274.1624.162
Mechanics#903.7353.735
Story#1852.9562.956
Theme#2473.3823.382

Ranked from 68 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game total?
1

Did you use any existing assets? If so, list them below.
Models, Textures, Animations, UI Assets, Audio, Music. Full details in source link readme.

Link to your source?
https://gitlab.com/Onnox/graveyard-shift-source

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Comments

Viewing comments 52 to 41 of 52 · Next page · Last page
Submitted(+1)

Nice controls, simple yet fun. That music was perfect. Graphics work well. High marks all around!

Submitted(+1)

After quite a few attempts I managed to get 19 candies. Pleased with that. It was fun and looked polished. My main criticism is that the collision to some of the graveyards felt bigger than expected so I kind of got stuck on them. 

Submitted(+1)

This game has a great halloween atmosphere. Everything goes so well together. I liked that the skeletons speed up when you get close to them to add a little extra excitement.

Submitted(+1)

Wonderful game!  A very fun game, with good art and excellent sound and music.  Good work!

Submitted(+1)

Cool game! Loved the music and the art! I got some more practice with the skeleton luring :D

Can you please play my game too, please?

Submitted (2 edits) (+1)

There’s been a lot of weird crossover with this theme and Halloween that I’ve noticed, and this is perhaps the furthest I’ve seen it taken.

I’ll start out with my one and only real complaint: the camera is slightly tilted, and doesn’t directly translate to WASD movement. This is a little confusing at first. I would either make the player move camera-relative or tilt the camera to match the absolute direction again.

After you get used to this, the game is essentially a perfect small arcade title. The presentation is flawless and the art assets are incredibly well done.

I love the gameplay mechanic of skeletons colliding with each other as it fits perfectly with the cartoony aesthetic. The fact that your high score is persistent and kept between sessions is also a nice touch. I also found the difficulty to be chaotic, but very manageable until your mistakes start piling up. The way they speed up when you get close is an interesting way to make them just a bit more dangerous, but thanks to their poor turning speed deaths never feel unfair.

This was an incredibly well put together entry. I would get this on the App Store and Google Play ASAP. Make some extra stage layouts and maybe an extra rare enemy type, just MAYBE some kind of temporary powerup, and you’ve got yourself a commercial game ready to go.

Submitted(+1)

Really nice composition. I love the lighting and how your shadow jumps around, and the particle effects on the candies. Making the skeletons run into each other is hard but really cute to watch. The player sometimes feels a bit hard to control with WASD. but that's probably just because I'm not very good, and when I did just squeeze by the skeletons, it was such a good feeling. It was fun and having that high score tracker really added a lot to the replayability and kept me at it a whlie.

Submitted(+1)

Good stuff. 

Submitted(+1)

Fun game and very nice scene.  Enjoyed the skeletons crashing into each other.  Would have like to little more to do or if player could attack the skeletons or had other means to defeat them somehow.

(+1)

such a fun game, bravo.

Submitted


I got a pink triangle of bad/missing material...

Screenshot from WebGL
Developer (1 edit)

Thanks for the heads up. Hmm, how strange. Does it look like that for you every time? Did you do any specific steps to produce the pink triangle? This is the first time I've seen this issue

Submitted(+1)

I got it each time I loaded the WebGL version of the game. I grabbed the project source and built a Linux version, there it doesn't appear.

I had seen it on another entry and it appears to be connected to the PostProcessing volume. The other game had one at the position of the triangle, too...

Developer(+1)

Wow, thanks for that info, I'll have to do some investigation and see if I can find a fix.

Submitted(+2)

Very well designed, I like the obstacle placement especially - I feel like people overlook that a lot but you got a good balance going with plenty of juke spots still, plus the controls feel nice and refined

Viewing comments 52 to 41 of 52 · Next page · Last page