The jetpack sound is a little loud (probably needs a tweak). I like the voiced sound effects though. Good infinite runner game. Not sure the camera snapping to the new lane position is necessary, seems a bit jarring. I will say that the flying skeletons are a bit difficult to tell which lane they are in (since they fly above it) maybe a large shadow below them could help indicate the lane they are in.
Play game
Trick-or-Treat Run!'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Mechanics | #97 | 2.966 | 2.966 |
| Overall | #118 | 3.000 | 3.000 |
| Music | #121 | 2.759 | 2.759 |
| Aesthetics | #121 | 3.310 | 3.310 |
| Fun | #121 | 2.828 | 2.828 |
| Theme | #138 | 2.724 | 2.724 |
| Sound | #157 | 2.483 | 2.483 |
| Story | #165 | 2.034 | 2.034 |
Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
3
Did you use any existing assets? If so, list them below.
Existing assets are credited in Attribution on Itch page.
Comments
Looks nice, especially the cheering dead in the background. Did not expect a sidescrolling endless runner. The connection to the theme was weak. I would recommend that the mechanics should be a little more forgiving. But on the other hand, I'm not very accustomed to sidescrollers.
This is a very nice-looking game! The visuals really pop, and how well you integrated bright colors that pop into Halloween theme and setting. I also like how easy to learn and simple the controls are. Really nice job.
Mechanically pretty interesting, I don't think I've played anything like it. Solid idea and pretty clean implementation. My main feedback is I had trouble reading the screen. Animating the jump between lanes, and providing a better indication that powerups were still active would have helped me a lot.
Funny little game. It would be even better if lane transitions were a bit smoother. Anyway, good job!
It could use a little more polish, feels like the game ends very quickly and that there isn't much you can do to do better. Something you might want to consider is instead of teleporting between the lanes you could have the character do a quick jump animation so it feels more natural. Also it felt like getting hit by the ghost didn't have much feedback and that once you get hit you're gonna lose all your lives. And speaking of feedback, I'd look into adding some addditional audio feedback that isn't voice lines. Also, just noticed, if you don't play in full screen you get none of the feedback of lives or candy, so I was playing totally blind till I tried going into full screen.It's a nice start, but needs a few more fixes before it's something I could see myself playing casually.
Neat game. It was more fun than I expected a runner to be because of all the powerups! Really nice layout and I enjoyed the voice acting. Nice touch!
The game felt inevitably short because of how fast the ghost moved. Twice getting the jump cand just meant I landed on the ghost so it felt kinda pointless.
Really solid entry overall.
Cool game! This is the first time I’ve seen a side scrolling 3D endless runner with multiple lanes. The game looks beautiful, and I really enjoyed it. I like that you don’t have control over when to throw the gold; it makes you take risks to stop the ghost from getting closer. It’s a fun implementation of the twist 'a helpful feature that might turn against you.'
Honestly, I don’t fully see how the game fits the theme besides the TV model at the start. I also personally felt that the voice acting doesn’t really match the atmosphere you set up; maybe using normal SFX would fit better.
I tried the browser version, and the UI doesn’t scale correctly. Since you’re using Unity, here’s a tip on how to make the UI always scale properly for FHD resolution, as this problem has haunted me for a while.
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Make sure all screen space canvases are set to UI Scale Mode: Scale With Screen Size, with the reference resolution being 1920 × 1080, and Screen Match Mode set to Match Width or Height with the match value at 0.5.
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Go to Project Settings → Player → Settings for WebGL, then set the resolution width to 960 and the height to 540.
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Lastly, go to your game page on itch.io and set the viewport dimensions to 960 for width and 590 for height.
That’s it! I hope that was helpful. Great work!
Really cute little runner game! Gave it 4-5 attempts and had a lot of fun, good variation in items and the difficulty is well balanced. The voice lines add some nice character to the game and goes well with the atmosphere.. it actually felt like the voice lines from Dota2 for some female characters, dont know whether youve played :D Visually also very consistent. Only small issue i had was that the connection to the TV theme seems a bit less, but other than that, great game, congrats!
I like that you added voicelines for every interaction! It can be a little confusing at first, but a couple runs you'll get used to it. Good work!
Very fun with awesome graphics! The dialogue sound effects were a great touch
Nice work! =)
Good job on your endless runner. It would be nice to have more visual cues to separate the power ups, hazards, and the environment.
Interesting endless runner game. Nice design of the scenes etc. Simple gameplay but cool powerups!
Wow, I really enjoyed that — it was a smooth experience and fits the theme perfectly.
The game looks great! And I love all the dancing skeletons at the beginning! 💀
It took me a bit to figure out which are the "good" objects vs. "bad" objects.
Fun game, but I can only stay alive for about 10 seconds on average. LOL
FYI, I played the web version, which works great at full screen.
(Inside the browser window, the end screen formatting is messed up.)
Great job!
Really neat idea! Lot to learn initially in this game, but once I started to figure out what each of the power ups do it got really fun trying to weave in between the lanes and the obstacles.
I think the only real critique I would have would be that the jumpy camera movement is very jarring. Maybe for a next version the camera could move towards the player rather than snapping straight to them.
Overall awesome job though! I hope you're proud of what you made!
I think I got the hang of it after a few runs. 
The game looks nice overall. I didn’t read the instructions at first, so I didn’t know you can switch lanes on my first run. One suggestion would be to make the lane switching transition feel smoother. Also since your game is very colorful, maybe make the gold stand out a bit more so it’s easier to spot.






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