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The Long Night's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Fun | #66 | 3.267 | 3.267 |
| Music | #78 | 3.167 | 3.167 |
| Mechanics | #111 | 2.833 | 2.833 |
| Sound | #118 | 2.900 | 2.900 |
| Overall | #118 | 3.000 | 3.000 |
| Aesthetics | #128 | 3.233 | 3.233 |
| Theme | #146 | 2.633 | 2.633 |
| Story | #153 | 2.133 | 2.133 |
Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
3
Did you use any existing assets? If so, list them below.
Used the provided assets, plus some Synty Zombies.
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Comments
I really like what you did here — it’s super entertaining and fun!
The only issue I noticed was with the upgrade system :/ The first three runs, I tried to use it actively and couldn’t get past wave 3. Then, when I completely ignored it, I reached wave 10 easily… and when I tried using upgrades again, I lost.
Maybe the upgrades are a bit too weak or too expensive, but it felt counterintuitive that avoiding that system gave me better results.
Other than that, I really enjoyed everything else — the music, the style, the sounds. It’s all really well made :) Great job!
thanks for playing :) It's not a bug, its a feature, or rather a temptation! The upgrades stack up over time and the early levels require you to focus on building your army of turrets before you start upgrading them. Its pretty much designed so that at the end of the first round you have enough cash for a range upgrade - generally the worst kind of upgrade you can get in a tower defence game - and if you buy it that early you will lose the round. Rather if you save up and get a speed upgrade (the best of the 3) the latter rounds get a bit easier. It COULD be a bit more forgiving I guess! Thanks again for playing and rating :) I'm glad you had a bit of fun!
Really liked the atmosphere you built — the pacing and tone kept me curious the whole way through. The theme fit nicely, and the story had that eerie tension that sticks with you. Maybe a few more sound or visual cues could’ve deepened the immersion, but overall this was a strong, well-executed jam entry. Great work!
If you’ve got a moment, I’d love for you to check out my jam game too 👇
🎮 Hush Boy, Hush: https://itch.io/jam/gamedevtv-halloween-jam-2025/rate/3971977
Nice job! Made it to 10, but couldn't keep up. Would love to see different turrets etc, but I'm sure time caught up to you.
Solid vibes, music totally nailed that horror groove.
Turrets are fun, but yeah, balance feels off. Upgrades didn’t hit as hard as I hoped or I am bad, not sure which. I dont really play tower defence games
Fast-forward helps
Would love more turret types
Cool idea though, solid jam entry!
Nice use of the assets to make an interesting mash up of genres. The music was good and gave me a bit of an 80's MJ Thriller vibe from time to time.
I think some more time needs to be put into the balancing, as it rarely felt like a small increase in stats would outweigh just buying 2-3 extra turrets. Also whilst I really appreciated the fast forward button, I still found myself disengaging, and just waiting for the round to finish each time. I know its part of the TD genre . Perhaps being able to relocate turrets could help.
Going forward I'd love to see more turret types and a little more feedback with regard to the zombies taking damage.
Would be really interested to see where you took the game with a bit ore time, as its a cool concept. Good stuff!
"more time" are the keywords there. Balancing this kind of game is quite the challenge as I learned during the course of making it (too many zombies = too much money?). I went through several iterations of tuning it and where it landed is probably the best it was throughout development - challenging at first, but not hard to master with a go or two. I think the speed at which the fastforward is set should probably be the default speed, and then a speed-up would actually be even faster than this. I think some visual indicator on how many zombies were spawning in a wave would help it feel less like a "when will this end??" when you get to the last few waves.
Theres a big backlog of stuff I couldnt get to and I've come to realise thats risky for this type of game in a jam because there is always going to be something 'more' that you could do, but I prioritised with the time I had available. The good thing is that as a basic template I now know how to make tower defence games lol. Im thinking of making a Christmas inspired one next and provided I can find the assets should be able to do that pretty quickly and produce a more polished result than this.
Thanks for playing and hope you had fun. Oh, and good catch on the Thriller vibe - that was the brief to the musician who did an absolutely incredible job of creating the vibe. The game really started to feel like a game as soon as the music was imported!
Edit: I also purposefully made it so you could do other things while you kill zombies xD go watch YouTube or whatever and the game will keep going. So my genre mashup includes "idle clicker" hehe.
Nice use of the assets to make an interesting mash up of genres. The music was good and gave me a bit of an 80's MJ Thriller vibe from time to time.
I think some more time needs to be put into the balancing, as it rarely felt like a small increase in stats would outweigh just buying 2-3 extra turrets. Also whilst I really appreciated the fast forward button, I still found myself disengaging, and just waiting for the round to finish each time. I know its part of the TD genre . Perhaps being able to relocate turrets could help.
Going forward I'd love to see more turret types and a little more feedback with regard to the zombies taking damage.
Would be really interested to see where you took the game with a bit ore time, as its a cool concept. Good stuff!
I won it! Now Ill take my rest :d I would love more turrets, more upgrades but it was still good
Good job! Me too, but it was 7 days
This was super fun, I had an absolute blast playing! I love the music and overall vibes as well - very very groovy and totally captures the Halloween spirit!
Amazing work! =D
It makes me so happy to know that you had fun playing. I really try to create an experience that people will enjoy playing. Thanks for trying the game out :) I will check yours out as well.
The aesthetics and music are great and it's nice to play a very unique genre since there are not many tower defense games that were submitted. The gameplay lets you think carefully about your positioning and strategy and it's fun to retry and optimize different runs on the game ^^
Loved it, More maps would have been cool, but great fun, good luck.
glad it left you wanting more :) Thanks for playing!
Very fun game and nice take on the tower defense! Eye catching icon. Those zombies are genuinely hilarious, and they got my on the fifth round!
Few notes:
UI could benefit from slight redesign as some things are a bit confusing. For example the number of zombies killed is right next to the money, I got it after a while, at first I thought it is my health. It is probably a good idea to place the player state on the left and enemies on the right.
Also there is not indicator of the zombies health. Maybe adding small progress bars above their heads will improve the game feel. It is always fun to watch how the health progress bar of the enemy slowly decreases:)
Thanks for playing! I think one of the drawbacks of game jams (especially for me as I try to stretch myself to learn new skills) is that there is never enough time to fully polish a thing unless you keep it very simple. This was a lot more complicated than I thought it would be and I didn't get to implement everything I wanted. Simple stuff like scene fade-in/fade-out are on the backlog. I was struggling to get sound limiting working 10 minutes before the submission deadline and ultimately left it out. I would love to totally revamp the UI and have indicators for Tower Level/Damage/Speed/Range; Zombies per wave and Zombies left to kill; Zombie Health bars; Tower refunds; random coin pickups after a zombie death etc etc. I would love to have had another week lol but Im not sure the position would be different honestly. As long as you had a bit of fun its all good. Thanks again for checking it out!
Actually, besides the initial skepticism towards the tower defense genre I had a lot of fun!
Pretty cool but would have been nice for the upgrades to make more notable difference and maybe some more turret options (variety)
Thanks for playing. The turret upgrades actually make a significant difference from wave 6 onwards and I'm not sure how far you could actually get without them. Different turrets would be great, so would different enemies, and more UI, but it's a 7 day Jam so tried to focus on creating once cohesive enjoyable experience. Hope you had some fun and I'll be sure to check out your game.
I finished it and had a wall of turrets on the top third of the screen, I just boosted the damage a ton in last half of the gam but I think the enemies health was increasing too so didn't seem to make much difference at that point. I did have fun and enjoy it I guess I just didnt get the power fantasy I thought I may have got when I was doing well :)
Lol in the last wave the zombie health goes from 1,080 to 1,800 iirc so you did the right thing by getting those upgrades hehe
The music is very fitting, it reminds you of thriller. One thing that’s bugging me is that before purchasing the range upgrade, the tower in the red circle below can’t reach the tile diagonal to it.
Nice entry!
Its so interesting that you say that, because the brief to the composer was "Make it like Michael Jackson's Thriller, more fun than scary, but 8 bit and retro! " I think he absolutely nailed it. And yes, you picked up on a key limitation of placing a tower on an outside diagonal. There are a few spots that are not very effective for the money! Looks like you managed just fine though :D Thanks for playing and hope you had some fun!
Very well-made game! Plays smoothly and has great usage of assets.
Its always satisfying to see the enemies die in these type of tower defence games. I couldn't make it past wave three after multiple attempts - maybe I'm just not good at placing the turrets in the best positions. We can't seem to move them after the initial placement, which would be good if we could!
As a hint, don't buy any upgrades before wave 4 :) just use the money to place turrets and initially place them close together to get though the waves quickly. I think if you can get to Wave 5 then it scales in your favour and you should be good! I would like to build a mechanic to refund say 50% of the turret cost but it was just too far a stretch with the time. I actually ran out of time with a fairly long list of things I would still have loved to implement.
Thanks! I went back and saved up my upgrades until wave 4 and managed to get to wave 10 but failed on wave 10.
great effort :) Wave 10 is a monster! I find that I only place towers as I need to in the rounds to collect as much money as I can. I only place a new turret if a zombie breaks through. Then I tend to balance my upgrades mainly on speed and damage, however, I get enough range so that if you see the middle 2 rows that the back row of towers has enough reach to attack with the front row of towers......if that makes sense. but yes Wave 10 is pretty hard.
Love TD games and I did the thing! :V
Though I will say, those first few stages were brutal.
But once you were able to ramp, it became easy. I could have still kept going and they weren't even reaching the last of my turrets by the time I reached the final level.
Great work on crafting this all together for the Jam. Tower defense games are a lot of work :).
A few things could have been clearer for sure (tower costs, turret range, health bars ), but they're all stretch goals to be fair, getting the working game out is a lot in itself! So great job!
I love a good tower defense game. I was very impressed with it and it made me want to try my hand at one.
The difficulty ramped up quickly, and you don't get money until the end of the level for killed zombies which means if your strategy is wrong, you're going to lose and have to start over at wave 1. It also would have been nice to know that clicking places turrets and that there's only one. Though I figured it out in the end.
Solid game overall.
Thank you. I'm so glad you enjoyed it. I would highly recommend building one if you are interested. It was A LOT more complicated than I thought and I really used every second of time I had available to produce what you played. There is still so much on my backlog that I didn't get to do and most of it is simple UI and look/feel stuff that I couldn't get to because I had to prioritise fixing bizarre bugs. I will check your game out a well :)
Love it! Good game, I have managed to save those Candies :)) Good work, Congrats
Love the sounds and strangely satisfying to play