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A jam submission

Like ThemView game page

Fast paced puzzle game that will test your reflexes!
Submitted by Guilherme Raimondi — 2 hours, 20 minutes before the deadline
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Results

CriteriaRankScore*Raw Score
Gameplay#14.7184.718
Mood#14.5494.549
Overall#14.5424.542
Visuals#24.7044.704
Audio#44.1974.197

Ranked from 71 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Engine

Unity

Source
https://drive.google.com/file/d/1VNEd-DjxMy-8ktOejWzh2LzgTIcRCmsw/view?usp=sharing

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Comments

Viewing comments 36 to 17 of 56 · Next page · Previous page · First page · Last page
Submitted(+1)

This was so fun! I love the puzzle element of the movement. And your art and animations were very satisfying. Everything just fits together so well. Great design. When it came to the time limit, at first I thought the amount of time I had left was relative to the amount of coins I had made sure to pick up along the way. I realized that wasn't the case but I wonder if that would be an interesting element! So if you're super thorough, you get a little more time. But if you rushed the early level and didn't bother to solve all the puzzles and get all the coins, you get less time. Definitely 5/5, excellent work!

Developer(+1)

Thanks for all the kind words about my game, I appreciate it! That is a very neat idea! I tought about him being able buy a respawn if he had a certain amount of coins, but that is probably better! Thanks for the feedback, I'll kept this one in my notes :D.

Submitted(+1)

I'm sure I left a comment, but somehow I missed it. This game is 5/5 for sure,  it reminds me a lot this one mobile game which had a similar mechanics, spikes and everything, but this is a nice game anyway! Great job on making it and levels are nice and challenging. Being a perfectionist the timelimit after the key stresses me out, but I love it though :D 

Developer (1 edit)

Thank you for your comment. It's heavly inspired on it hahah, I tryed to challenge myself on doing it and adding a bit of my take. Glad you enjoyed! Thanks for the level feedback, I really put a lot of tought into it. 

About the timer it's a design choice hahaha, it does the same on me. I'll keep thinking about it's viability.

Submitted(+1)

Wow, really loved this one! Challenging and addictive, and very well completed, graphics, sounds, movement. Loving it! I loved the balance between puzzle, skill and time-pressure. Finding it hard too, maybe the countdown after you get the key is a bit tight? Or I simply need to get better. :) I'll get back to this one for sure.

Developer

I'm glad to read that! Yea, the timer maybe tight. I'll make it more generous is some levels. o/ Thank you for the feedback

Submitted(+1)

What a great submission. Sound and atmosphere are great, graphics are crisp and movement is fluid. The game is simple yet challenging and I got lost in it for a while. Really nice work! This would be great on mobile too.

Developer

Thank you for the positive words! It's nice to kow you had fun :D. Perhaps it'll be there some day, really fits!

Submitted(+2)

Wow! This is a fantastic game! The pixel art is really nice and the animations are very polished. The ghost's design is really cute! I enjoyed the intro cutscene and the story it conveyed too. The controls were very simple and responsive, I learned how to play incredibly quickly. The gameplay is a fantastic blend between puzzle and platforming mechanics, really cool how the ghost moves in one sweeping direction and the walls / environment gave it a puzzle element. Major props on the level designs, it shows that a lot of thought and love was put into them with given the game mechanics. The level designs definitely brought a lot of variety to the puzzle aspect of the game. I beat the game but my only complaint is that it was too hard! Haha. I found the later levels to be brutally punishing in my first play-through of them (for example: moving into a direction off-screen and not knowing a trap lies ahead or not knowing where the door will be when I grab the key). I think most games rely on memorizing things to some degree (for example memorizing locations, patterns, or events ), but I personally thought some levels were just too punishing in that regard if you didn't know where traps were or where the door would spawn beforehand. However, that's not to say that this is a bad thing; this game is definitely a speed-runner's dream so it definitely has an audience. However, if you wanted to make it appeal to the more casual audience, I would recommend possibly adding health and getting rid of the timer to find the door when you get the key. The collectibles and hidden areas are really awesome and give the game a lot of replay value for the hardcore players, although I stopped trying to collect all of them after level 2 because it was just too hard. Perhaps the difficulty and collectibles-fetching incentive can be improved by rewarding the player with 1 extra hitpoint when you get all the collectibles in one level?


I really did love the game though. You can see how much I loved it by the amount of times I died and replayed each level. Lol. Great game! I could see this being successful if it was made into a full standalone game.






Submitted: T.I.M.E.

Developer

Wow, it was awesome to read your review and feedback. Thank you for taking the time to do that and for having the patience to beat it even with the difficulties you pointed out! :D I appreciate all the kind words about every single piece that you mentioned, it makes me feel great to know you liked and had fun with it!

I'm aware that the game is hard, currently working on a way to soften the frustration to restart all over again. Your suggestion about the gems is really great! Didn't think about it and it seems promising. I'll do some thinking/tests  and will keep you updated on it.

About what you said here: "moving into a direction off-screen and not knowing a trap lies ahead" is something I particularlly worked a lot to avoid and I made sure you were able to see every trap before going to it, so that the game would be fair. That (and the the resolution of your screenshot) makes me think you played it full screen, didn't you? There is a bug that cuts a part of the screen so it'd explain why you couldn't  predict the traps. I'll remove the fullscreen option until I fix it, thank you for that and I'm sorry you experienced it. Maybe give another try in windowed mode? haha :D (if that's the case).

Besides that, not knowing where the door is is part of the design I chose, so that you wouldn't be able to predict it and had to figure it out when you come close. But you are totally right, if I plan on releasing it to a more casual audience (maybe mobile?) it needs some thinking along side the timer.

Thank you again for playing it so much and fore sharing your scoreboard! It made me trully happy! \o/

I'm planning on keep working on it! Maybe some day it'll have it's full release.  :D

Submitted (1 edit) (+1)

I really enjoy this!

The visuals and audio are outstanding. The gameplay, however, took me a while to get used to.

Well done though.

Did you had a team, or was this made by yourself?

Developer(+1)

Thank you for the positive feedback! It's so encouraging! 

The gameplay needs a proper introduction of the core concepts, and I'll work on that for the next update. If you have any suggestions to make it easier to get I appreciate!

I made this by myself, level design, art and coding. The music and SFX I had to look out for it haha.

Submitted(+1)

I have no suggestions, at the moment.

Also, what program did you use for the art? I kind of want to get into pixel art, but I'm not sure which one is the best for game development.

Developer

That's ok. :) I used Aseprite, which is focused on pixel art and I found it to be great compared to other options like photoshop, etc. It's one time payment, very cheap and works like a charm. There is a free option too which is called Pyxel Edit.

Submitted (1 edit) (+1)

This is really well made game! 5/5

I like this kind of puzzle games. Although i'm bad a the spikes part, i really enjoyed it 👍

Developer (1 edit) (+1)

Thank you! I really enjoy them too :D

Yea they are a little unforgiving (hope you give it another try haha, practice makes perfect)

Submitted(+1)

This is really well done, the feeling of the game is fantastic, the visuals are fantastic. The overall game is amazing :-)

Really great job on this one, it feels like a complete game :-)

Developer(+1)

Thanks buddy! I tried my best at the art, glad you liked the tone too! I'm thinking about keep working on it to make it a really complete game. But thank you for the encouraging words!

Submitted(+1)

I really enjoyed this, although I was pretty bad at the spike parts xD
But really good job

Developer (2 edits)

Thanks a lot! I'm happy you did! Hahaha the spikes are a little unforgiving :/ (hope you give it another try haha)

Submitted(+1)

I really enjoyed this game and have to say that I will invest more time in the gameplay because I want to get in further levels :)

Developer

I'm happy you enjoyed it! If you beat it I'd like to see your scoreboard :D

Submitted(+1)

Very nice game... from the visual, audio to the gameplay... Well done!

Developer

Thank you! :D

Submitted(+1)

Wow, best submission I played so far. Very polished and really nice art!

Developer(+1)

Aaa, thanks for the kind words! I'm really happy that you liked it!

Submitted(+1)

Very nice game, had a lot of fun playing it. 

Developer

Thanks! Glad you did o/

HostSubmitted(+2)

Did a video highlight of your entry and a brief breakdown of your source:

Developer (1 edit) (+1)

Thank you so much for covering it! I replied you there :D

Just a little hint about how the game looked in my first attempts to make the art for it (hahah):



Submitted(+1)

This is absolutely incredible. Every little detail contributes to a cohesive theme and they're so polished. I can't wait to dig into your source code and see how you put it all together. I had a blast playing it. 

If I could make one suggestion, it'd be to draw more attention to the mode change when the countdown timer kicks in. Perhaps the music could escalate like a Mario game would when the timer gets low. Also, several times I was playing it with the sound down and I didn't notice the countdown timer in the top right. That could be me being tired or maybe there could be something else visually when the tension is ratcheted up. 

This is amazing, dude. I've played it so many times already and will share this as much as I can. Well done!

Developer (1 edit) (+1)

Thank you so much! I'm really happy that you enjoyed playing it, I did put a lot of love and effort on it and it's super rewarding reading your feedback! If you have any doubts about the code (it's a bit messy) just ask, I'll gladly answer them. :D

This is a great suggestion, I cant agree more with you. I'll do a revamp of the timer UI/visual indicators in a future update. I'll keep you updated on it. o/

Again, thank you very much!

Submitted(+1)

You're more than welcome, dude. It makes me ecstatic to see other people smashing it out of the park with their work. I'll definitely hit you up when I get around to checking out your code. Do you have a Twitter account? I'd love to follow you and see what you're working on.

Developer(+1)

\o/!
I'll make one, it's about time hahah, as soon as I sign up i'll add you! Thanks for being curious about my work :)

Developer(+1)

Hey buddy!! Just created a twitter acc, follow me there! guiiraimondi 

Submitted(+1)

Done!

Submitted(+1)

The game is superb polished and I had enjoyed a lot. The level design is incredible and interesting, one of the best submission I have played so far.

Developer

This makes me so happy! I tried my best to make the levels challenging and interesting at the same time. Really apretiate the kind words! :DD

Submitted(+1)

This game is seriously awesome and I love that the ghost is complaining about them trying to make him evil :D The gameplay was great but my poor heart wasn't ready for all the traps! Can you add health mana or something, or try to add a saving point- so that we could start from a later place in the level? It was sooo  heartbreaking to start from the beginning lol :D I've forgotten the real world! Nice job!

Developer (1 edit) (+1)

Thank you so much! Tried to add at least a little bit of plot as an intro to the game goal, glad you liked it.
Hahahah mine still isn't. I have the same feeling, it can be frustrating to restart all over again the level, even more when you almost got it. :/

I'm currently thinking in a way to soften this and will take a note about your suggestions for a future update.

Again, thanks a lot for the feedback and suggestions! o/

Submitted(+1)

Hey! I'm Irene, I think the previous comment here was by Asli, and I fully agree with everything she's said so far, but I felt I had to congratulate you personally on such a brilliant game!!
I've been playing quite a few games this jam and have seen some really cool ideas and mechanics, as well as nice visuals and audio. Your game does have all that, but it also has some things that are much more difficult to achieve: perfect execution, free of glitches and an amazing balance. From the progression in difficulty, to the way the game teaches you how to play it intuitively and how it allows you to learn and get better, this is a true gem. I also loved how fair it is, how you can rely on dashing towards an area that is not seen in the screen currently, without fear of getting trapped or having to make a sudden movement to avoid danger. I also loved the design of the puzzles, the hidden areas and even when it's a difficult game, i loved the difficulty!!
And then there's the timer when you find the key... I think it's the only thing that takes away from the overall experience. I actually find that it clashes a lot with the rest of the game which, while fast paced, allows you to plan and think your next moves. The best way i can describe how I played most of it was "measure twice, cut once". Take a bit of time while in a safe space to catch up your breath and plan the next few moves. Rushing to find the key makes that impossible, at least for me. It also adds a lot of unnecessary frustration. I don't necessarily think that checkpoints would be required (or needed; as I said, i like the difficulty). But maybe getting rid of the timer altogether or, perhaps, giving the player the possibility of "collecting time", i.e., have the time given be proportional to the gems / collectibles that we already have, which would, in turn, be a way to encourage to try and explore the whole place. 
I'm still battling level 3, trying to get the key to the door, and definitely will continue trying. Definitely not willing or ready to let that cute little ghost trapped with the evil ones! 
Read somewhere here that this is your first game? Wow!! Keep at it, you're a natural!! Kudos on a true gem!!! 

Developer

Wow, I can't descibre the feeling of reading that. It's a motivation boost hahaha, thank you so much! I tryed my best to make this a polished and clean experience.

I'm glad you felt that way, I worked a lot to make sure that you could predict the next moves/traps to avoid unfair deaths. Reading that makes me trully happy!

I'm thinking about letting the timer be an optional feature. I'm planning on presetting it to hard and beyond difficulties but always giving the option to toggle it off/on.  What do you think about that?  Making a feature of collecting time is a good way to do soften that, but some people did not like the timer so maybe just giving the toggle option would be better, I dont really know hahah.

HAHAH, loved that.  Lets save that little ghost from the evil ones! \o/ Glad you kept with it, I'd love to know when you beat the game.

Yeah it's my first game haha, thanks a lot for the kind words. It's really encouraging! :DDDD

Submitted(+1)

I really, really liked this game! It's insanely well polished and very fun to play! 5 stars!

Developer

Aaa I'm so happy about it! Did my best. Thanks a lot! :D

Submitted(+1)

If it was a mobile game, I would be stuck playing it forever. I love this type of "find the path" games, but adding a timer was a brilliant idea to turn the passive mechanics into something more active. I've saved the game for later, good one! By the way, the visuals and character are amazing

Developer(+1)

That is so nice to hear! I do plan on adding support to mobile,  it really fits. I'm glad you enjoyed it, the timer certainly makes it more tense.
Thanks man, I remade the art a lot of times but ended up really happy with how it turned out as my frist attemp in pixel art, appreciate the positive words! 

Submitted(+1)

I've followed you in case you decide to release the game for mobile :)

Submitted(+1)

Overall, very polished and great design. Kind of reminds me of vvvvvv, in that doing something simple like, getting across the room, is so hard.

Developer

Thank you so much! I've never tried this game hahah,  will certainly do.  But yea, that is really the vibe of my game.  :)

Viewing comments 36 to 17 of 56 · Next page · Previous page · First page · Last page