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A jam submission

Bob's Bizzare AdventureView game page

A Short, Quirky, Eccentric​ Top-Down RPG Shooter with an insanely cool fighting mechanic that involves time.
Submitted by eersnington — 6 days, 9 hours before the deadline
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Bob's Bizzare Adventure's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#134.0734.073
Mood#134.2104.210
Audio#153.8713.871
Gameplay#154.0814.081
Visuals#234.1294.129

Ranked from 62 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Engine

Godot

Source
https://github.com/Sreenington/BBA

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Comments

Viewing comments 7 to 1 of 47 · Previous page · First page
Submitted(+1)

Fantastic polish. Came across a couple of little bugs when spamming through dialogue after dying, but it was great fun nonetheless.

Developer

Thank's for telling me about it. And glad to hear that you enjoyed the game.

(+1)

Really cool concept! I liked that the combat felt both tactical and fast paced at the same time. The visuals were also great, and really helped give the game a slick, high quality feel. Combined with the sound effects, I felt like this whole idea really has a lot of potential!

Developer

Thanks for the comments. The game did take time to give it a polished feel, and I'm glad to hear you enjoyed the game.

Submitted(+1)

I always love when the Fourth Wall breaks :)

Great Mood !

Developer (1 edit) (+1)

I love those moments in games as well. That's why I incorporated them :D.

Submitted(+1)

I really like the concept of this game

Developer

Thanks for the feedback.

Submitted(+1)

My Dude, great story telling,  and fluid too! Me and my friend really enjoyed it!

Developer

Ayyy thanks for the reviews. Glad to hear that you and your homie enjoyed the game.

Submitted(+1)

oh wow, this was really fun to play. The main character is cute. 

I couldn't beat the final boss as it was a bit too difficult. It makes it hard because when you are controlling the water, you direct it towards the enemies and once the control goes back to your character, you continue moving towards the enemy and inevitably get hit. If there is more time when switching between the slow mo and the player, it would make it easier I think.

Developer (1 edit)

Yeah the boss takes a little bit of time. But once you understand his fight patterns, you easily defeat him(Another method: Spam fire is the way to go :p)

Developer(+1)

The source code is listed in the Game Page. I've used Godot to make this. This was an awesome experience.

Viewing comments 7 to 1 of 47 · Previous page · First page