Nice casual game. The graphics are minimal and the music helps hype up the gameplay. Well done.
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Evade - Jam version's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Flash Revival | #1 | n/a | n/a |
Gameplay | #2 | 4.227 | 4.227 |
Audio | #7 | 3.886 | 3.886 |
Overall | #11 | 3.755 | 3.755 |
Graphics | #34 | 3.705 | 3.705 |
Theme | #37 | 3.591 | 3.591 |
Innovation | #41 | 3.364 | 3.364 |
Ranked from 44 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository URL
https://github.com/Gustavobb/Evade
Challenge
Comments
I really like this game! Intuitive to grasp, challenging to play but not impossibly so, and cool use of the ability to slow down time once per 'wave'. Also a fan of the colourful lil' shapes. Would love to see even more modes to pick from for each wave. Nice work!
Really cool game! The time slow mechanic plays really well with the bullet hell genre, especially in the context of this game. I like how the bullets have different behaviors and are easily identifiable. The upgrade system is a cool addition to the game too! At first I didn't really understand what I was upgrading, but I like the trial and error gameplay aspect of the game where you have to try the different powerups and see what they do by experimentation.
Awesome game overall!
Super awesome game! It really reminds me of some of those old classic flash games. I really like the single control with the mouse, we have used a similar approach in our game :-D
The upgrades were cool and invited for several retires to figure out new strategies with other upgrades.
And congratulations about getting a featured by itch video, that is awesome :-D
Great addition, thanks for making this :-) I hope you've had a great jam!
Really fun game, pretty simple but fun. Reminds me of one of the old arcade games you could play at an arcade. Really good job! Fun!
Really great entry, with a lot of juice! One of my favorites so far. I think the screen shake/animation could be a bit more subtle when enemies hit the wall (because it gets difficult to see friend from foe.) Some levels had good contrast between friend and foe, but not all. The yellow/green levels were more difficult since the color of the player and enemies were almost the same.
I’d appreciate a checkpoint or more lives because I gave up after loosing the 11th wave when I had to start over. I think this game could be released already, it’s very polished and easy to get into, well done!
ok this is cool, has all the juice and all. All of that from a very simple idea. Very very strong entry
Cool exploration of simple idea, very addictive and fun to play. I liked sound design, and visual effects (especially distortion and dithering). One minor annoyance is that touching the bounding rectangle counts as collision. Perhaps, just restricting cursor to stay withing the bounds would be more forgiving.
Pretty fun mouse avoider. This game requires a zen-like state of mind to play. I liked the simple abstract designs and the screen distortion effect used. The "satellites" add an interesting dimension to the game, where it's no longer about evading but "slinging" them to hit shapes.
Overall great entry I enjoyed it very much!
Super cool, love the sound effects. My only critique is that the game is a little confusing and overwhelming at first. Keep it up!
Thanks for making this open source I am looking to get into unity so I well check out your code :)
Great game. I loved it! The graphics and the music fit so well with the fun and simple gameplay! But I don't avoid obstacles, I overcome obstacles :D
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