it was very fun to play, could use some bgm 
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Boom Time's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #9 | 3.853 | 3.853 |
| Overall | #35 | 3.388 | 3.388 |
| Innovation | #38 | 3.412 | 3.412 |
| Graphics | #53 | 3.471 | 3.471 |
| Theme | #59 | 3.147 | 3.147 |
| Audio | #67 | 3.059 | 3.059 |
Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
As already said, it has a great, juicy feel. Great work. I could only manage about 50 seconds before I'd get killed but was pleased with myself whenever I did.
The concept is simple, but it incorporates the jam theme very well, and is very addictive and fun to play. The game has just the right amount of juice with screen shake and particle effects, decent art and fitting sound design. My only complaint is that there seems to be a bug, when after some time, no matter what you do, the explosion circle just won’t grow past certain radius.
Sorry, this is indeed a bug, let me explain, I originally designed to let the player not always hold down the left button, because after the time slows down you can easily pass by the enemy’s side, this way it lacks a lot of tension, so I added an over heat mechanism, when the explosion range rises to the maximum after a few seconds it will trigger this mechanism, it will make your explosion range slowly shrink and time flow speed recover, but I seem to have messed up, wait until the jam ends I will fix this bug.


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