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Spectral Ascension's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #87 | 3.479 | 3.667 |
Graphics | #106 | 3.689 | 3.889 |
Innovation | #122 | 3.268 | 3.444 |
Theme interpretation | #212 | 3.057 | 3.222 |
Overall | #278 | 2.741 | 2.889 |
Audio | #433 | 1.476 | 1.556 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository URL
https://github.com/zTashii/Spectral-Ascension
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Comments
Very good job, I really like the movement and the art. Congratulations!
The controls are a bit wonky but overall very fun game!
This is a really cool concept, and such a great aesthetic! I can totally see the potential here, adding something like a ghost line that shows you where you’ll shoot to (at least the start of your launch) would be helpful to start but after a few leaps from spectral ball to spectral ball I got the hang of where I should expect my character to go and how quickly. Well done overall!!
Thank you! 100% agree, its a feature i am looking at adding to make it easier for players to grasp the mechanics
pretty neat little game, the wall climbing and wall sliding felt a little bit janky, specially when climbing up to a ledge, but that's really my only nitpick.
Thank you, i agree and it was something that i didnt feel felt right and i spent way too much time trying to fix it. Definitely will revist it
I really like the concept, I was stuck on the "3 keys" level, I had the 3 keys but it applied only 2 on the wall.
if you pick a key up as a ghost you have to insert it into the door as a ghost too, maybe that's what happened
Thank you! Ill have a look at the level designs, as well as making it easier to interpret the objectives of the game / mechanics
I like it! Nice concept and I love the "shoot-and-aim" mechanic of the teleporting thingy, it's really refreshing. The only thing I would improve is the background/level of detail as the rooms feel kinda empty, but besides that nice job!
Thank you! I agree, definitely something i will look into as i want to add some depth, detail and story telling into the environment.