Nice principle and environment, but the cam is shacky and the collisions of rooms aren't good, my little boy jumped out the map (near the stone door on the fifth level or something). Otherwise I always love to be a tauren.
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The Labyrinth of the king Minos's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #8 | 4.526 | 4.526 |
Audio | #40 | 3.684 | 3.684 |
Gameplay | #108 | 3.368 | 3.368 |
Overall | #149 | 3.316 | 3.316 |
Innovation | #195 | 2.947 | 2.947 |
Theme interpretation | #215 | 3.053 | 3.053 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository URL
https://github.com/SurockGames/PublicLabyrinthOfTheKingMinos
Comments
It's a nice little game, but I feel like the camera was a bit weird, and I since it was easy to get stuck, I would've liked the ability to restart in game instead of closing and reopening it each time. Still, good job !
A neat take on the theme although I don't think it comes across super well. I wasn't able to guess what the relation to the theme was until I saw you had answered the question below. I would probably add a note to the game's page saying how it relates to the theme so people know before playing.
The overall aesthetic of the game is great, the graphics and audio compliment each other well. The way that the block that the minotaur could pick up the box that Theseus could only push was a nice touch. The only other feedback I would have is that I locked my game on the second puzzle because I pressed 'E' thinking it would drop the box on the button and instead it trapped me in place with the box on my head. That's something that probably more people would do by habit too. Also the instructions on the game page are incorrect as they say LMB is aim and RMB is throw but for me it was the opposite. (HTML version) Otherwise, really good entry and nicely done!
Looks amazing but I didn't get how it is related to the theme. As pointed out before the lack of camera control means that it is easy to loose sight of the avatar. Very early in the second room I got stuck in a corner when I was carrying a block. Probably this is easy to fix but right now the game is frustrating. Note that I only tried the web version and not the PC version.
Thanks for your feedback! The theme is the difference in scale between the characters and the boxes, while one character has a power to move a huge box the other character cannot handle it . And I really understand your point about the controls and overall mechanics polish, to me it feels more like a pre-alpha test and there's a lot of work that needs to be done to make it truly enjoyable to play.
Great game, looks like you put a ton of effort into it and it shows. Congrats!
Really great visuals. The camera clipping was a little distracting, adding some ability to rotate/change the camera angle and get a feel for that 3D environment would also be cool. Good job!
Wow, cool game! It's refreshing to see a well made 3D game. It really feels quite polished and the assets you used (or even created?) fit the atmosphere! Neat!
I'm choosing to imagine this as a canon buddy adventure for these two in the events following the game Hades.
Great graphics and framerate, especially for WebGL, I'm always battling with it in game Jams since I'm 3D-focused. I especially liked the minotaur character.
My suggestion would be to give these two a little banter in each level. I think that could be really fun, offer the player hints, tell some story, a lot of possibilities there to flesh out the experience.
Nice work!
Great game! I did manage to jump out of bounds on a level, but I had a blast doing it.
Crazy to think you've done this in just a month!
Gorgeous graphics, models, lighting and animations. Really adds a ton to the atmostphere of the game. Would have been great to allow rotation of the camera to make it a bit easier to see. I made it through a few rooms but then I think I got stuck:
There's a room where the guy needs to jump on a switch on a high platform. After opening a door using the guy + a small box on 2 switches, the minotaur placed the big box in a way that allowed the guy to jump first on the minotaur, then on the big box, then on the switch, thus opening the big door. The minotaur can go through the big door but as soon as the little guy moves out of the high platform, the door closes behind the minotaur and the little guy gets stuck as a result. Did I miss something or did I just mess up? :)
Very nice entry! Really like the minotaur!
Great grahics and challenging puzzles. Moveing around objects feels unrefined but passable.
Very nice atmosphere, but the slipping while trying to push the blocks kinda drove me crazy
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