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Balanced Dungeon's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme interpretation | #30 | 4.128 | 4.128 |
Audio | #51 | 3.641 | 3.641 |
Innovation | #51 | 3.667 | 3.667 |
Graphics | #52 | 4.051 | 4.051 |
Overall | #81 | 3.590 | 3.590 |
Gameplay | #123 | 3.308 | 3.308 |
Ranked from 39 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository URL
https://github.com/masmaster123/GitHubFallGameJam
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Comments
trickier than it looks! i had a lot of fun playing this and dying a lot haha
when i tried playing on my laptop, the screen was cut oddly so i couldn't play since the goblin on the right that you need at the beginning was entirely not screen? i tried again on my monitor and had no issues. not sure what might have caused it
Haha, the story made me lol! Great art as well.
Was too hard for me on a track pad, but that's probabyl on me. :D
I totally forgot about track pad accessibility! Thank you for playing!
Really nice gameplay and concept, mor soundtracks could be great!
Really nice gameplay and concept, mor soundtracks could be great!
A really cool game overall, from the aesthetics to the music and gameplay. Great job! ^^
Loved the look and feel of this game! It’s quite tricky for me, but I understand that’s just a skill issue on my part. Nice work!!
Nice music.
Interesting game concept.
really good concept and execution. it is hard to count when the goblins are overlapping together though.
Art style was stunning and the sounds were really fitting. Gameplay was simple but good, well done!
Art style was stunning and the sounds were really fitting. Gameplay was simple but good, well done!
Really good art and sounds, but goblin on start stacked and can't move. And I think I got problem with resolution
It helps to play in full screen mode, just make sure your browser scaling is set to 100%. You can scale your browser on chrome and Firefox by holding the control key and spinning the mouse wheel up and down. Hopefully this helps fix it.
Very very good! Art is excellent, theme interpretation is perfect, game play is fun, I like that levels have difficulty added creatively, not just more npcs spawning quicker, but having them walk, have delays picking up, etc.
When you drag the npcs, they have some kind of physics simulation so you can throw them, which is a very good mechanics I would say, but there's a delay that make it go flying even if my mouse cursor was static in the last 0.5s
I didn't have much time to find the best sweet spot for the delay but I will definitely spend some more time adjusting it . Thanks for playing and I am glad you enjoyed it :)
This is fantastic. Great music, love the art, the writing is funny. I love the different sounds the creatures make when they get thrown in lava. I think it's really funny that they can be thrown in lava. Your theme interpretation is excellent. The mechanics are simple in a good way and so fun.
I think this is already very polished, I am super impressed. If you wanted to add more, maybe some sort of score counter or leaderboard could be cool. Also, there's a typo with ogres in the dialogue of the third level.
Great work all around.
This is so clever, even though it was basically impossible with a trackpad :) Great job!
The sound, the graphics and the game itself are amazing!
Really nice spin to the theme! Game feels slightly buggy, is it supposed to store the speed you dragged the goblins and such around even after stopping the mouse? Also it seems to freeze quite a bit.. other than that, love the art style and innovative gameplay! Good job :D
Sorry about that, I just fixed a bug and didn't upload the new one. If you hold a selected mob in place for more than 0.25 seconds it should drop it and remove the stored speed. what level or when did it freeze on you?
No need to be sorry about it! ^^ It froze for me especially between level 5 to 6. Any reason youre keeping the stored speed for that amount of time? Feel like its more intuitive for it to simply maintain the speed at which you throw something.
You are correct, I switched game engines and started over from scratch about 2 weeks into the jam which has led to a few oversights and bugs. Some bugs have escaped my grasp because of it. I will be taking all the feedback to add changes in a big update after the jam. Bugs I will crush as they are found. Thanks for the feedback and playing :)
Was going good until the game froze right before the life loving goblin assisted with a demonstration. Very fun up until then though.
Oh no, not Timmy! Did you save him or did is freeze when he went off screen?
Thank you for finding that, I have patched it :)