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Ghost Hunter's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #287 | 2.533 | 2.533 |
Audio | #328 | 2.267 | 2.267 |
Overall | #354 | 2.333 | 2.333 |
Graphics | #395 | 2.133 | 2.133 |
Innovation | #423 | 1.800 | 1.800 |
Theme interpretation | #440 | 1.733 | 1.733 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository URL
https://github.com/PhantomInferno47/GhostHunter/tree/main
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Comments
I really enjoyed your game! , i hop you rate my game
I really enjoyed your game! It’s a fun challenging little game and I appreciate how many upgrades you can do.
I think you have something very fun on your hands, I just have a few improvement suggestions. :)
Thank you for playing and leaving all the feedback! Those suggestions are very helpful!
Thank you for playing! The feedback is appreciated. In the game, the player's stats scale up with each level and the enemies scale in power and frequency as the game continues.
Played for a while, nice game
Thank you for playing! The feedback is appreciated.
I enjoyed the game overall. The art was nice, but I failed to see how to match the theme.
Glad to hear you enjoyed the game! In the game, the player's stats scale up with each level and the enemies scale in power and frequency as the game continues.
This was very enjoyable to play :) Just a quick tip: when the improvements UI came out, a couple of times I was already clicking with the mouse around the buttons (because of shooting to ghosts), so i had some improvement made out without me reading or knowing :)Otherwise, very well done!
Thank you for playing! I appreciate the feedback and will look to improve on the UI in a future update.
Cool!
I stopped playing once I maxed out everything, which was around 5 minutes into the game.
I played without moving btw. What does accuracy change?
Thank you for the feedback! At lower accuracy levels, projectiles won’t actually fire at the exact spot that you aim. Their path is modified by a random degree to make them less accurate. At the max accuracy level, projectiles fire at the exact spot that you aimed.
I liked how the scaling of the enemies and yourself makes the game feel more climatic as the game goes on. If you are taking suggestions, I think two things could help improve this a lot.
1) It would be really nice to have holding the mouse button down continue firing. Maybe I am weak, but near the end of the game my finger was feeling sore.
2) I think some enemy variety would be nice to help vary up the action.
Thanks for the game!
Thank you for playing! I appreciate the feedback.