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MEMES DIE TOO's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation | #15 | 3.971 | 3.971 |
| Theme interpretation | #28 | 4.000 | 4.000 |
| Overall | #64 | 3.686 | 3.686 |
| Gameplay | #72 | 3.514 | 3.514 |
| Audio | #224 | 2.800 | 2.800 |
| Graphics | #250 | 2.886 | 2.886 |
Ranked from 70 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository
https://github.com/Week-3nd/MemesEventuallyDie
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Comments
Overall really solid game: Clever interpretation of the theme, addictive gameloop, and the icons of the people were funny looking :) Well done!
Only one thing I can really complain is the audio getting glitchy when posting danker memes. But I see many other people complaining about it here so no need for me to get more in depth.
thank you! :D Your game is one my favorites too!!
I love progression-style games. Definitely had that “one-more round” vibe about it. After a while, seeing the same memes repeat after a few days got a bit stale, but that is an easy fix and certainly understandable with a game “prototype”. And good choice of well-known memes… gave me a nostalgia trip as well. One last minor suggestion would be maybe having an explanation of how each of the “stats” (virality, university, etc.) affect your likelihood of spreading and getting fans. Maybe a tooltip or a help menu, or something. Well done, all in all!
thanks! I am happy you liked it :D
There is actually a tooltip when the mouse is over the stats text, so I am not sure if you are saying these were not explaning the mechanic good enough, or if you missed them entirely, which then is a UX problem for me to solve? Cheers
It was user error… I missed them entirely facepalm
No worries haha ^^' There is no visual cue they exist at first glance so maybe I need to add something
Simple but satisfying game loop. Took me 15 days to win, although I do think I can get that number down to about 12 if I put fans in the right categories from the get-go.
I love the idea of a Discord invite link as a "reward" and to join the society, sadly the invite had expired and wasn't working.
Normally I'd consider sound-breaking as a bad thing, but it honestly just ended up sounding bass-boosted towards the end, which added to the memeness of it all, so it fit strangely well! I don't know that that's intentional, but it gave the game a much more "dank" feeling once you got past, like, 300 shares per post.
Good job!
thanks a lot!
Yeah the invite is broken, I was certain i put a permanent one but for some reason I made a mistake :/ Here's the permanent one if you want https://theophile-dreux.itch.io/memes-die-too
I'm glad you liked the exploding audio lol ^^' It actually does help for the gamefeel, though I would like it better if I did it on purpose x) I for sure will fix this problem after voting ends but will try to replicate the experience of audio going wild. Thanks for the feedback!
It took me 15 days to achieve victory. Having come here from the community forums I get a sneaking suspicion that another negative nancy has probably rated you fairly poorly (as they likely have me as well) so I am here to level the scales by maxing your rating across all categories. I thought your game idea was very novel and the gameplay unique (at least I have never seen it before). This also makes it very innovative to me, and it fits the theme interpretation perfectly. Did notice that when shares got to a high number there were some apparent performance issues in the browser FYI, but this doesn't factor into my scoring for your game. Great work.
😭 you are so positive about my game omg thank you!!!!!
I am quite sure this guy rated me bad, as he rated most certainly everyone's game bad ^^' I'll check yours to correct this tendancy too! thanks for doing this in the first place :)
yeah performance issues are well-known, and I now know why :/ for jam rules i won't fix it until voting ends though (and it requires me to dig deep in my code so not i'm looking into it with hype ^^' )
its not a big deal - at first I actually thought it was a feature!! It was like "oh damn the sharing is getting crazy everything is taking strain!" lol. I think what you did here was very well put together, and in Unity too, has me wondering how it was done, so will also try to learn from your github :)
well the code is pretty messy x) but i did put a few comments for me to understand what i was doing, i hope it will help. As a first tip, the best place to start should be the scripts Tree, TreeNode and SpreadingLogic.
I also have plans to make a simple video explaining the design process and philosophy for my portfolio so I could link you that when it's ready if you want.
Didn't work for me but looks good, intresting concept but horrible graphcis, see my game for that.
could you specify your browser, OS and hardware? it's supposed to work for everyone
Firefox, Arch Linux (Latest) and I have pretty modern computer, that can run Unreal and my game, that you played in 100 FPS.
Didn't work for me but looks good, intresting concept but horrible graphcis, see my game for that.
I love winning.
Love all the hand drawn portraits. This was fun!
thanks a lot! Yeah I am very happy to have put the time in building these :D
Done it. Very satisfying game, I liked it a lot. I got victory in 10 days
thanks a lot! and ggs, you winned the fastest any player won!! I know only one other person who winned in 10 days :D
Neat idea. It would be cool to see datapoints get mapped out over real life social networks like this, although there would be some connotations with data privacy that of course make it impossible. I sort of liked how the audio and framerate eventually bugged out, as though the simulation couldn't handle the sheer viral power of my memetitude. I'm pretty sure that last post swayed an election.
Nice entry!
thanks a lot!!!
Yeah, adding some ARG (alternate reality game) elements would be a 100% fit, this is actually one of my longings for this game. Though it requires a lot of craft and skills I don't have xD Anyway thanks for the feedback and glad you liked it :)
This is a fun game! Stats about the audience might be helpful. I didn't understand what was helpful or hurtful with the statistics. Especially since I thought "cliche" was going to end my game. Love the voice a the start. Love - loved the voice to announce a cliche. Like everyone else pointed out - a lot of lagging at for the very last super viral day. My discord invite expired to join The Society. Good work overall!
thanks a lot! Yes statistics impact and feedbacks are a topic I will be looking into in the future :) Thanks for pointing it out, it shows it's a common feeling ^^'
About the discord link, I am really sorry for this... i thought i made it permanent but apparently no.. and i can't update the game now so it's screwed x) here's a new link if you want : https://discord.gg/t6VTusWMfV
Honestly an amazing game that I genuinely enjoyed playing. Best I've seen this gamejam.
thanks a lot!
Not a bad game) It would be nice if you added some statistics on subscribers so that their distribution among the general statistics would affect the game more. Unfortunately, there is a small glitch when too many people share memes, it starts to lag, when I got more than 2500 shares, the game replies every few seconds (
hey! yeah some more personnality for the fans, both gameplay and gamefeel wise, is something i want to look into
This was very fun to play! although a bit easy still good fun!
thanks!! thanks for your feedback as well, the strategy is something i am looking into modifying, so it'll be of good use! :)
Intresting mechanics but the game need to be polish. When you are reaching more than 200 shares the counter is working badly experiencing some lag.
The bug is known, but jam rules forbid me to make a patch.
Very funny game! True, my browser almost crashed at the end, hah
Thanks!!
Cool idea, it was satisfying to see the share-tree, very cool mechanic! It was really nice! To bad the browser behaved like I was trying to summon a demon from a dark place when reaching around 600-700 shares. Haha! 😂 Still, I won the game at 20 days, and continued from then on until I had maxed out my stats. It was around day 25 perhaps. :)
It took me some time to understand the mechanics and colors in the share-tree, but I think I got it! I didn't quite understand the effect of all the stats on the memes though, and always picked the one with high virality... :o Since you didn't lose anything and gained fans to level up with, there was no risk, I believe.
The leveling system was also very intuitive! And the use of the theme was very well fitted. 👌🏻
Thanks a lot for your feedback! I am writing down all these ideas, thanks :)
Really funny game!! Hehe
Really funny game!! Hehe
thank you!!
Very attractive game! I want to post memes again and again and again!
thank you! I didn't expect to create such a calling hahaha
I haven't seen a take like this on the theme yet. This was a really enjoyable experience. It was a smart idea, with a lot of humor. Great work! :D
thanks a lot!