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A jam submission

Space DefendersView game page

The bigger they are, the harder they fall
Submitted by iRywo — 1 day, 2 hours before the deadline
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Play SpaceDefenders

Space Defenders's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#3402.1673.250
Graphics#3512.3333.500
Audio#3552.0003.000
Overall#3592.3333.500
Theme interpretation#4052.0003.000
Innovation#4221.6672.500

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

GitHub repository
https://github.com/mellowdevelop/GOGJ-BTAHTF

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Comments

Submitted

Iskander already hit you up with some great suggestions. It's a solid game. The one glitch I happened on the first play through was that I can beat your high score by falling under the platform... the score just racks up after that.

It's  nice concept to build from and a great entry for the jam.

Submitted

Nice short little game.

Submitted(+1)

Thank you for making the game! Gamedev is a cool thing to do. Please don’t my comments as criticism.

A recorded a video of my playing this game: https://youtu.be/IUUp-m9D_m4

I tried to provide some feedback there. I’ll copy some of the key points here as well.

Some random thoughts on the game:

  • The gun as it is doesn’t seem to be too useful for an average player

  • If gun stays timed, I would like to see how much time do I have. It’s bad when I’m about to shoot, but it’s out of juice already, so I die instead. :D

  • If the gun becomes unlimited by the time, add a ammo display. I think it could make the player more motivated to collect multiple gun pickups.

  • You can add a gun upgrades pickups, make gun fire multiple projectiles at the same time.

  • The initial platforms go away so fast. They feel underused, since you’ve implemented them, but they don’t contribute pretty much anything to the game in my opinion.

  • …so maybe add a platform building bonus?

  • What about a slow motion (time) device (1 time use, equiped like a gun) or pickup?

  • Some music would make the game feel more alive. Check this out: http://dig.ccmixter.org/dig You can find a music track with some liberal license, like CC.

  • I haven’t found any reasons to jump. Am I missing something?

  • The game page has a cute spaceship picture. :3 I wish I could have it in the game!

I would play it a little bit more, but I was scared that it will crash everything due to the Wine issues. :D A native Linux binary would be sweet.

Developer

I could've sworn I replied to this already, but maybe it got lost in the business. Let me rewrite it c:

First of all, thank you so much for your response! I'm incredibly happy and excited to see so much feedback and your footage of you playing it. I coincidentally recognise a lot of the feedback that you have noted as things I was already planning on either adjusting or changing in similar ways as you suggest, so it's amazing to kind of get a confirmation on this. 

Funnily enough, the game was supposed to become a kind of base defender game after the MVP was done for this game jam. This included stuff like a store to buy upgrades, limited shots for the guns and even being able to place new platforms and add turrets on top of them and such. So seeing all of this is amazing since a lot of it shares similarities with those ideas.

Sadly I wasn't able to add a lot of those things due to the time I had to develop it during November. I'm also still fairly new to Game development, with not a lot of projects under my belt, so coding it all out ends up taking a lot of time, especially when there's bugs or things aren't working. 

The reason that the upper platforms were there was originally the bottom platform would be segmented and would get gaps as some of the platforms would get destroyed. This would create a somewhat multidimensional platform effect while dodging to add difficulty. But in the time I had I couldn't figure out a nice implementation of this. This would also explain why the jumping in it was there etc. 

On top of that, I also loved the spaceship, and wanted to have it float underneath the base platform (with the idea that you're defending the spaceship, therefore, space defenders), but that will happen I'm sure if I ever continue on the development of this little game. I admit I loved stepping into a more arcade style game as I loved the simplicity of the idea's while having it be potentially infinite with very little game mechanics. 

In any case, thank you so much for the feedback and for playing the game! I massively appreciate it!

Submitted

I can’t download the game. Also, the GitHub repository link doesn’t work, so I can’t build it from the sources. (Is that GitHub link intended to be broken?)

Developer

Fixed the download, and I'm not sure about the github, I asked a friend of mine to set it up for me (should've just done so myself) so he's in control of it, I'll see if I can get that to change. In any case, should be downloadable/playable now! Thanks for letting me know!

Submitted

Could not find a way to play the game :(, like @Polanski mentioned, there is no player on the page

Developer

ah shit.. for you and @Polanski ,I was having a bunch of issues with uploading my build to begin with.. oh well, I'll see if I can fix it tomorrow

Developer(+1)

Update part 2, Fixed it! you should be able to download it now c:

Submitted

Awesome, will give it a try!

Submitted

I don't seem to be able to play.

I don't know if there's a bug in your itch.io page, but there's no download button and no web player is starting 😦.

Also, the GitHub link seems to be broken too.

Developer(+1)

Fixed the download! So you should be able to play it, Itch.io had hidden the rar file for some weird reason, I never checked the checkbox to hide the file... oh well, you can play it now! thanks for letting me know and sorry for the issue :c