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A jam submission

Abandon the ship!View game page

Abandon the ship, before it blows up!
Submitted by Diego Ramirez — 5 days, 23 hours before the deadline
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Abandon the ship!'s itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#913.4023.857
Graphics#1613.2763.714
Overall#2023.0243.429
Audio#2302.7723.143
Innovation#2532.5202.857
Theme interpretation#2532.7723.143

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

GitHub repository
https://github.com/DiddiLeija/abandon-the-ship

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Comments

Submitted(+1)

Oof, that is tough!  A good tough though.  Very challenging.  Nice job!

Developer

Thanks for your feedback! Did you manage to reach the end?

Submitted (1 edit) (+1)

The game is both incredibly simple and incredibly difficult.  The game is very well polished and tuned. There's nothing but jumping here, but jumping is fun. A great example of how to implement movement in a platformer.
Unfortunately, no matter how much I tried, I couldn't get into that narrow passage. Yes, you can joke your dirty jokes, but it's true.
So I do not know how long the game is, but if there is still as much as I have passed, then checkpoints would not hurt.
However, who would say. I also made a difficult platformer and also without checkpoints)))

Developer

Well, thanks for your feedback. It seems like checkpoints are a common suggestion, so I think it will be my first task to do after the jam.

Gonna see if I can complete your platformer :P

Developer (1 edit)

Could I know what’s the “narrow passage” you can’t pass through? Just to consider a checkpoint flag close to that point ;)

Submitted(+1)

Hallo,

Thank you for sharing your game. I’ve already saved its RATING;

1. verified: GAME due to reminded of it after reading your review of our team’s submission

2. observed: drawing pixel art technique and your profile image; remembered: playing another game of yours on GAME OFF 2021 (previous year); verified: game to be Diddi and the bugs

3. observed: menu system to remind me of MS-DOS games; adds: “Q” to QUIT GAME appears to have noticeable DELAY in execution;

4. notes: background musical tune to exist as that of retro games, albeit less noticeable than the Graphics and the GAMEPLAY

5. verified: GAMEPLAY to remind me of Duke Nukem#1 2D (PC) via 2D side-scrolling, Megaman x Street Fighter (PC) via execution to almost NOT succeed, Flappy Bird (Mobile) via multiple, correctly TIMED jumps, Super Mario Bros. (Family Computer) via continuous PLAY to cause inadvertent variation in path, whose OUTPUT is surprise, Super Mario Odyssey (Switch) via END appears almost to be reached to cause continuous PLAY

6. observed: self to question while executing continuous PLAY, the objective of this GAME; notes: adding STORY may assist in the ANSWER; keyphrase: Ghosts n’ Goblins#1 (GameBoyColor, PSP), SAVE the WIFE; notes: however, GAME OFF 2022 Neon Square: Resurgence to NOT have such questioning; keyphrase: GAMEPLAY, whose difficulty level appears as challenge that can be overcome

7. finished: GAME to receive YOU WON notification; adds: PLAYED on Web Browser



Thank you. Health

Developer

Oh, great! Good to see you won!

About the following issue:

’ “Q” to QUIT GAME appears to have noticeable DELAY in execution; ’

If you used the in-browser edition, it seems to be an issue with Pyxel (the game engine). I’ll be waiting for a fix, you may see it at some point.

Thanks for playing and rating!

Submitted

Hallo, thank you for the response! Yes, I was using the web browser to verify the GAME; adds: did NOT observe the “typewriters” part that cavetowerstudios wrote of via the in-browser edition. Health!

Developer

That “typewriters” part should be this one:

image

Well… I hope so!

Submitted

OK! Yes, I remember that part; After it is the FLAPPY BIRD challenge. Thank you.

Submitted(+1)

What a challenge! I really caught the "just one more time" bug. I could not get past the part right after the typewriters (I think they were typewriters).  But great job! Nice old-school music. Good controls. 

I think I saw someone else mention it, but I would love some kind of checkpoint/flag or whatnot. Only because it was a little discouraging after making it far(ish) and then getting sent back to the beginning. But then again, I put in a good 30+ runs, so maybe I'm wrong. Maybe it's all about the challenge and stakes.

Either way, great submission!

Developer (2 edits)

Thanks for playing and rating!

Talking about the “typewriters”, I think you meant this:

image

In that case, indeed, it’s probably one of the hardest points in the course (not the hardest, but one of the hardest). Maybe a “checkpoint/flag” would be great there, and that’s totally fair, so I’ll add one after the jam (so stay tuned!) :)

Developer

Hi cavetowerstudios, just coming back to see if the “typewriters” part was this:

img

If so, don’t worry, I’ll put a checkpoint flag near that place!

Submitted(+1)

This game is super hard! I died a good amount of time, enough that I looked around on how to remap R to Space! 

I wouldn't mind being a bit more forgiven when hitting things by the side. Also not sure if I just didn't went far enough, but some block that could  work a save point would be nice!

Developer (1 edit) (+1)

Thanks for your feedback!

I made this game for being… a hard game, actually. I’d say it’s a lot about precission, if that’s helpful to you.

I’ll take your recommendations in count after the jam ends, starting with a “save progress” flag or something similar. Thanks for playing, too!

Submitted(+1)

Lovely intro! Brings me right back to the Atari days!

I love the simplicity of the graphics, the beeps and boops like back in the days for audio, and the very responsive controls.

I felt like the level design was a tad bit on the hard end for the lack of control you have over your character (I'd consider this a precision platformer, which generally feels better if you can go for differentiating jump heights depending on how long you hold the jump button).

Nonetheless, I kept playing cause I do love myself some challenges so I continued to play and I enjoyed myself a good bit!

Thank you for the submission!

Developer

Hi! Thanks for the feedback!

Maybe as a clarification, to jump higher or hold in the air, you have to press the space button repeatedly. But I will take your comments in count for further changes to the game!

Submitted(+1)

In reference to your last year submission, the proceeding was innovative. This game kinda resembles to "Flappy Bird". The level is well-designed and attractive. Controls are responsive. Overall, a great game with a single level.


My suggestion would be to add coins and collectable stuffs to compare scores with friends!

Developer (1 edit)

Sounds like a great suggestion, will work on it after the jam! Thank you!