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A jam submission

Thick as Thieves: Hide-and-CheekView game page

Cheeky crooks are chomping cherished chattels - will they cheese it in time?
Submitted by Dodgy Jammers (@DodgyJammersDev), thelethalkind — 1 hour, 28 minutes before the deadline
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Thick as Thieves: Hide-and-Cheek's itch.io page

Results

CriteriaRankScore*Raw Score
Innovation#193.9393.939
Graphics#274.2124.212
Gameplay#483.6363.636
Overall#513.7583.758
Theme interpretation#663.7883.788
Audio#1363.2733.273

Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

GitHub repository
https://github.com/SHall21/GameOff2022Source

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Comments

Viewing comments 27 to 21 of 27 · Next page · Last page
Submitted(+1)

Hallo,

Thank you for sharing your game.  I’ve already saved its RATING;

1. verified: GAME due to observed anttihaavikko of GAME OFF 2022 Entry, “In the Cards”, et al. wrote a review of it; adds: Developer Team appears to also write replies; notes: GAME to be classified as playable via web browser;

2. observed: noticeable use of 2D and 3D drawing techniques; example: noticeable CHANGE in drawing of companion HAMSTER with headphone and mic based on ACTION, e.g. searching for item, putting the item in the set location; adds: 3D object rotation technique; adds: 2D walking image animation technique; admits: re-classified burglars as HAMSTER, instead of MOUSE after observing and reading “hamster” in the FEEDBACK of Rambo_One2 with GAME OFF 2022 ENTRY, “Ambulance Chaser”

3. observed: game to have noticeable background music and sound effects

4. verified: GAMEPLAY to be of searching for a set of three items to be put in any of the available locations classified for pick-up; observed: protagonist hamster is not caught when at position where crow with flashlight is also located to appear to be incorrect output, albeit may been set to decrease difficulty for player and developer; notes: select items can be taken, albeit are not the target items and no highscore ranking exists; adds: mansion map is reusable via change of target items

5. finished: all available missions, including the tutorial and mansion night#1,2,3; remembers: MAPPY (Family Computer) due to GAME SETTING also inside a mansion where select items are taken; observed: self may have continued if there exists additional levels; adds: however, ELAPSED TIME already available as CHALLENGE; admits: finishing quickly the game (without yet the ELAPSED TIME CHALLENGE) causes POSITIVE EMOTION classified as achievement for reaching THE END

Thank you. Health!

Developer

Thank you for such a thorough review! Really appreciate the time you put into this and it's good to see your thought process for each section - thanks for playing :)

Submitted(+1)

Thank you, too, for sharing your game and your response! Congratulations also that GAME OFF 2021 Rank#1, anttihaavikko, with his 2022 entry, “In the Cards”, has written a review of your GAME!  Health!

Submitted(+1)

Lovely art, it's a clever take on an old formula that really spices it up. Also, the full-cheeked hamster art is great! 

Developer(+1)

Thanks so much for playing and the lovely comment!

Submitted(+1)

A very interesting game, everything is thought out with excellent mechanics.

Developer

Thank you! Lovely comment :)

Submitted(+1)

Really clever interpretation of the theme; I love how thieving hamsters makes total sense given the mechanics. The house being the same between missions was good as it gave you an incentive to learn and map where things were to get your time down. I expected there to be a puzzle where I would have to eat something I wasn't "supposed" to steal in order to get to an item, although it would have required some clever level design to show you that that was the answer. I found the stealth mechanic a little frustrating at times with the crows suddenly turning around, but something which could be easily fixed. The graphics were amazing, really great entry!

Developer

Thanks for the lovely comment and great feedback! We were thinking about some items being only accessible while being THICK with the wrong item, but decided to make it negative and lose time - will have an extra think on that :) And with the crows, we should have done what we did with the CCTV and pause before they turn round with an animation - so good shout on the feedback!

Thanks for playing :)

Submitted(+1)

I really like this game and its concept! Like how you twisted the "Thick as Thieves"! 

I was a bit disappointed there was not different rooms, but the current room was adequately designed, so that it was hard for me to find the fork in the third level. Well done! 

(AND IT IS SOO CUTE)

Developer(+1)

Thank you :) due to time constraints, we decided to make one big level, and make players get certain item for each night! Everything is setup to make many more levels though, something to look forward to in future :) thanks for playing and the lovely feedback!

Submitted(+1)

This game is extremeley crazy and funny.

Developer

Thank you :D glad you found it funny, wanted it to be silly as possible!

(+1)

Adorable! I like how different map areas become available when you have eaten an object. There's lots of potential here for innovation. The sound effects, like the crow, were good as well. My only hiccup was that i kept trying to press a jump button when there isn't one.

The art style is also great, the sprites are the cutest

Developer

Thanks for playing :) we wanted to only be able to climb stairs while THICK, so we didn't implement a jump! Something we may think about being more upfront about or changing the level dynamics, cheers for the feedback :)

Viewing comments 27 to 21 of 27 · Next page · Last page