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Driven Up The Wall's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation | #34 | 3.758 | 3.758 |
| Graphics | #65 | 3.879 | 3.879 |
| Theme interpretation | #85 | 3.636 | 3.636 |
| Audio | #117 | 3.364 | 3.364 |
| Overall | #121 | 3.424 | 3.424 |
| Gameplay | #141 | 3.121 | 3.121 |
Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository
https://github.com/Raaaaaandy/driven-up-the-wall
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Comments
I really like the pixel art, and the gameplay seems quite interesting, however I don't understand how to make the pickaxe or how the different tools really work.
Great job! I really like the concept. I had a hard time figuring out what to do. I couldn’t make it passed the 2nd platform. I tried to tunnel with a pickaxe like the instructions said but I must have been missing something b/c the guy wouldn’t build the tunnel after he got the pickaxe. The concept is awesome though, I really like this and I will come back and try a bit longer to get it b/c I think I’ll really like this game once I get all mechanics.
I made it past the 2nd platform! I had to pay attention to the prompts a bit more haha. I really love this game!
Hallo,
Thank you for sharing your game. I’ve already saved its RATING;
1. verified: GAME due to observed it in the SUBMISSIONS List with keyphrase “Play in browser” as filter; adds: noticeable pixel drawing and animation techniques based on the sample screenshots
2. observed: in MAIN GAME, item parts are first collected to build new items; example: a set of wood items to make ladder; remembers: from this GAMEPLAY technique, Warcraft#2 (PC) and Red Alert#1 (PC); adds: MINECRAFT (PS3)
3. observed: self to execute HOLD (R) COMMAND to restart multiple times and re-read the HINTS; notes: dwarf companion, GADIUS, to appear after three (3) (approx) restarts; notes: select items, e.g. storage to exist, albeit appeared to still be unclear of its use, where objective : climb to the TOP, due to LAVA is also climbing to the TOP;
4. reached: 5th platform, after re-verifying screenshot, where: has reached only the 3rd platform, with dwarf units already able to throw rotating axes to enemy orcs/goblins; observed: after re-verifying screenshot, 6th~7th platform can still be reached; notes: multiple playing and re-verifying due to need to know the next set of actions to reach the higher platform
5. observed: select PLAYERS may opt NOT to continue to play such GAME; adds: however, if CAN be shown that WIN STATE can be achieved via current GAMEPLAY, such PLAYERS may opt to continue; adds: IF REFUND for paid COST to play GAME has noticeable DELAY, PLAYERS may opt to re-verify the GAMEPLAY via among others: existing tutorials, guidebooks; remembers: TRIANGLE STRATEGY (SWITCH), with the LADDER technique from Craftsman Unit Member
6. adds: noticeable background music, sound effects, and voice-overs;
Thank you. Health!
Nice job!
Really good game, it misses a tutorial to get started quickly but if you think about Dwarf Fortress...