Nothing to add to previous comments, the idea is great and the puzzles create havoc first, then later when you have all the crew they become trivial, and it becomes more of a problem of orienting yourself inside the forest. The movement could use some polish but I find it fitting to the grid. Nice entry!
Play game
Band Ade's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #69 | 3.595 | 3.595 |
Innovation | #158 | 3.048 | 3.048 |
Theme interpretation | #170 | 3.190 | 3.190 |
Overall | #230 | 2.929 | 2.929 |
Gameplay | #261 | 2.595 | 2.595 |
Graphics | #342 | 2.381 | 2.381 |
Ranked from 42 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository
https://github.com/psynut/BandAde
Comments
Nice gameplay (it’s puzzling!), but I think the graphics are a bit jarring, indeed :)
Like said below, the movement is quite jarring., but figuring out how the elements work together is nice.
Good job !
Interesting Game. I really liked the ending sequence. It took me only a few minutes to understand how to work with four characters. Nice game overall.. the simplistic character design was plausible and music made me stick with the game while I was struggling though the maze with Not So Responsive Controls , the movement lagged a little.
Fun game!!
I also really like the music.
It didn't take long to reach the ending.
Thanks for playing. Yeah, my intention was for it to be tile based. I'm wondering if that's why everyone is so neg on the movement. Make the grid more obvious? The hospital was for when it was time to add the monsters. If your characters ran out of health, they'd restart at the hospital. But alas, only a month to complete a game.
Love the music. The movement is a bit annoying but the concept is cracking. Using each band members power to work together. Nice job.
Nice game!, I like the concept of using elements to make your way up, A tutorial would be nice and I think it would be better if the movement was a little faster.
Good job! :D
Nice game. With so much walking, it'd be nice to have an option to auto-move or warp to the next possible fork.
I seem to have encountered a Softlock? in my first gameplay. I obliterated dead tree that were supposed to be pushed into the water. I couldn't find an alternative way around, so I think that was the Softlock that can cause by a player.
The movement in this game isn't very good.
The graphic is not the best, but it's good enough to specify stuffs.
Dig the music, intro is also fun! Really appreciate that you made the 3d assets yourself. However on my german keyboard I'm a bit confused how to use the character's specials? why not make it e, or space or something like that?
Interesting proposal, I liked the overall concept and mechanics of the game.
However, I found some mistakes that really subtract quality from the final product.
Playability and game feel is what makes a game. While I found your mechanics to be quite interesting, the execution is a bit lacking. I find myself using the earth character most of the time, except when I have to go through dead trees; and I didn't even get to use the girl's powers at all, I just used her to walk around. Also, the movement system feels a little tedious and rough, just by polishing it the experience would be 10 times better.
I also felt like there was no real challenge, it's like I just had to find the way to the coffe place changing characters from time to time. You should spice the puzzles a little bit so the players gets more involved to continue. As the game is short, this is not a big problem, but it can become a problem if you want to expand the game in the future.
The final cutscene is quite cool though, I really liked it! 😊
Keep working on your project, with some more time to polish its features you can make a great experience from this concept! 😁
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