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Mysterious Malantis's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #147 | 3.200 | 3.200 |
Overall | #255 | 2.700 | 2.700 |
Gameplay | #265 | 2.500 | 2.500 |
Graphics | #282 | 2.600 | 2.600 |
Theme interpretation | #305 | 2.400 | 2.400 |
Innovation | #340 | 2.000 | 2.000 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository URL:
https://github.com/batataazul/Github-Game-Off
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Comments
Nice game! The music in the background in somehow motivating!
Pretty fun! Weirdly interesting to fight against the physics going completely bonkers. 😅
Don't think I can beat this one...
Kinda funny that you call it a platformer yet that is the thing you really don't do much in this game at all. Better strategy seems to be just stay put and wildly wave your mouse around to shoot the bugs.
Another pretty well working strategy was just let the bugs carry you off screen to somewhere to the sky and stay there slowly killing em. Of course this is completely ignoring the whole game and shouldn't be that an effective mechanic, ie. would need to be nerfed somehow.
Might have been a good idea to sprinkle in some collectibles around the field too which the player should gather too to make them actually move. They could for example be some score multipliers (and would reset if too long went without collecting one) which would make playing more strategic and skill based. And of course make the scoring more interesting.
The visuals looked pretty good overall. There were like two different styles kinda meshing against each other, the pixel art style of the characters and the more vectory look of the platforms. Still worked pretty cohesively thanks to nicely selected and uniform color palette though.
You should have flipped the bug visuals depending on their movement direction. Would have made it look less of a copy paste job. And to take it even further, maybe add some color and size variance too. Same goes for the player character sprite. Should have flipped it based on the shooting direction and not just the movement. Right now it looks super weird that the dude is aiming one way yet the bullets move to the exact opposite.
Music and sound effects did their job just fine and even though the effects were simple bleeps and bloops, they didn't get repetitive. Could have done a bit more though. Like the bugs dying etc. Could have accompanied with some nice particle splash too to make it feel more satisfying to pop em.
The controls could have gotten some more love too. Pretty much the common things with platformers on jams I point out almost every time. They really would have been at home here as the action was quick and hectic and the bugs kept pushing you around. The first one being what I've seen dubbed as "coyote air". Meaning that for a split second after going off a platform, still allow player to jump. That just makes it feel that much nicer. Other one is kinda similar, jump buffering. If the player is in air and hits the jump button just a fraction before landing, automatically remember that and trigger the jump for em.
Somewhat related to that, it would have also been nice to be able to jump off the bugs. Them carrying you around took a bit too much control away from the player in my opinion.
That's all that comes to mind right now. Good job! 👍
Super hard but great music. So many enemies quickly makes it impossible.
Cool shooter! It could use some more features to take it to the next level :)
I'm vibing to the menu music. Good job!
Simple but fun and addicting! Good job! I find staying on the slopes make it easier. :)
My game is also about shooting and being pushed around by bugs. So I echo your thoughts on not allowing the enemies to harm you directly but just block or push the player.
p.s. My WASD controls are frozen after a few reloads. I had to refresh the page.
Tough but fun. Good job!
Very fast-paced game and actually a nice distraction for a couple of minutes. I would add some power-ups or something to make it more interesting. Also I found that getting stuck below a platform lets you keep killing enemies quite easily. But overall nice job for a short jam.
Thanks, we had many more ideas for the game, but we run out of time, and in the end, we have to simplify so much things, and I personally think that the game is incomplete.
The idea is very original and the gameplay is solid.
I like the graphics of this game and the simplicity, it's right to the point. The sound design works well with mechanics and the game is very fluid.
The only thing that gets in the way is the game not having an executable or HTML option.Well done! Your game is very fun and I really can see a lot o potential here.
Good Job!
Thanks KeichiTS, as you already know, I added the executable and HTML files
TY! The game looks much better now!