Forcing the player to control the game with a ragdoll character is funny. The rest of the game leaves a lot to be desired.
The controls are dependent on the world direction (e.g. "up" always moves the player "north") even though the player has camera control. If I have to keep the camera in one spot anyway, why not just make it a game with a fixed camera angle?
There are no death planes or respawning - if the player falls off, they fall forever, and you have to quit the game to retry. When you get to the end, the game just quits, with no message saying "you won" or anything.
No audio at all. I don't necessarily mind low-poly graphics, but the planes of the platforms clip into each other in a way that looks kinda gross, and I wish there was anything interesting for the skybox instead of a plain background. The humor aspect is kinda undercut by the player being a solid block essentially.
Once the player is lying on the ground, the game is made much easier by sliding everywhere instead of rolling which kinda defeats the point. The level design is kind of boring... there really should have been a jump function so there can be more verticality in level design instead of just being a flat plane.
Also, what does this have to do with the theme?
I think there's some fun potential in this concept but I'd like to see this reworked a lot more.
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