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MoonWitches's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Overall | #11 | 4.000 | 4.000 |
| Innovation | #23 | 3.762 | 3.762 |
| Gameplay | #24 | 3.810 | 3.810 |
| Audio | #30 | 3.746 | 3.746 |
| Theme interpretation | #63 | 3.556 | 3.556 |
| Graphics | #104 | 3.476 | 3.476 |
Ranked from 63 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository URL
https://github.com/xphere/moonwitches
Theme interpretation
Only a moon beam can protect this village from terrible demons. An ancient scepter is the only thing that can deliver the shot.
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Comments
Wow, this was so much fun to experience! I adore the banter between our main duo, and how the gameplay has them working together in separation at times, along with the passing of the scepter. The stealth and chase sequences were both tense and exciting to complete. The graphics look super nice too, I just love this overall and there are so many interesting ideas that can be further explored with these types of mechanics. A truly splendid game!
What a remarkable game! Five stars for innovation.
I didn’t think I was going to be coordinated enough to get through the sections where you have to control them both separately, but I finally managed it in the end.
Great game! We enjoyed it a lot, the overall experience felt really fun. Maybe the graphics could do some polishing, like adding roof to the buildings when you are outside, but the aesthetic it's very good, hope seenig more of this story in the future.
I love the pixel art!! This game is very polished and addicting! A minor suggestion would be to add animated character walking, the game still looked great as-is though. What a great idea to have the scepter spin around the character after obtaining the item, and major kudos for having the side character play and with a split screen, this game really impressed me!
I liked the split mechanic, the split screen was smooth, well done!
A thing I felt missing was some animation on the fire sprites but overall good art.
Really enjoyable!
Thanks for playing and for your kind words!
Cool. I felt like a kid again playing legend of zelda. I liked the occult story. Cool music, some Black Metal could fit in nicely! Split screen was a nice touch.
Great job!
Really glad you liked it! In fact, our musician wanted to put some more black metal music in the latest stages of the game, but we had not enough time for it. Thanks for playing and leaving your comment!
Gameplay: The scepter protection was an interesting mechanic (though sometimes it seems like they could still see you). The controlling both characters was also interesting. I liked dialogue it was good too.
Graphics: I liked the art but maybe player walking animations would be nice.
Audio: The music and SFX were good.
Innovation: Pretty good!
Theme: Only a moon beam can protect this village from terrible demons. An ancient scepter is the only thing that can deliver the shot.
Overall: Good game!
Can you try (and review) my game?
I'm happy you liked it! I think it needs to explain better that scepter makes you invisible to the outside of the bubble, that's why it doesn't work when enemies are too close. Thanks for playing, comment and rating!
I wish there was a Story or Atmosphere category or something so I could give you a 5 stars there. I'm a sucker for pixel graphics, and your low res chunky pixels looked really good, felt like a homage to old games with a bit of a modern cheats and I love it! The gameplay was its own thing. I liked the mechanics, but some were a bit unexplored, the buttons and revealing pathways weren't really explored. It felt like the focus was on controlling both characters at the same time, which was very hard to do. I like the ideas, and I'm sure if you had more time to develop more puzzles and levels you could work those mechanics to new heights. But yeah, this is a solid submission. Good job!
What a review, thank you for your kind words!
I would love to have finished the game just as I envisioned it, most of the mechanics were already implemented but I needed a bit more time to create levels where they shine and mix together. Like they are, they're only showcased and look a bit incomplete. I could have added this to the final chase, pushing buttons, passing the scepter, walking moonpaths... But it was too chaotic already.
Thanks so much for playing and commenting!
Very fun game. The story is engaging and well presented, and the different mechanics are introduced perfectly well! Loved controlling both characters, even with the difficulty spike when the horde comes into play ;) Great job!
Well, thank you very much! Your kind comments are giving me life this days. I'm really glad you enjoyed the characters, the levels and the full experience. Thank you for playing!
This was a really fun game! I liked the pixel art and the music, along with all the different stealth/grouping mechanics (once I got used to them).
Sometimes when I was running away from a horde, it would count as me having died even though the demons didn't touch either character. Not sure what that was all about.
The story and dialogue were also really cool to see!
So glad you enjoyed it! I'm sorry about the chase glitch, it was pretty hard to code and still has some peculiar bugs, I hope this wasn't enough to spoil the experience. Thanks for playing and for your comment!