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A jam submission

The Adventures of Pogo BoxenView game page

A Game off Game Jam Game
Submitted by KeskiDev — 6 days, 39 minutes before the deadline
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The Adventures of Pogo Boxen's itch.io page

Results

CriteriaRankScore*Raw Score
Theme interpretation#1012.6194.000
Innovation#1042.4003.667
Overall#1821.7462.667
Gameplay#1821.5282.333
Graphics#2091.3092.000
Audio#2110.6551.000

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

GitHub repository URL
https://github.com/PikkuLy/LeapsJaBounds

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Comments

Submitted

Interesting mechanical idea (you can only move when jumping), and the game looks kinda cute!

I did have a lot of trouble playing, however. Some feedback:

  • I couldn't press two keys at the same time. So if I jumped and didn't immediately let go of the jump button, I couldn't move. I don't know if this was a design choice (made on purpose), but it just meant I had to sometimes try four or five times before I could jump + move.
  • Additionally, if I just held the "A" or "D" key as I fell down, I could move without having to jump. As soon as it touched the platform, it would keep sliding.
  • It wasn't clear that keys made you jump higher. I tried for ten minutes to grab the key in the bottom left corner on level 1, asking myself: "Am I doing something wrong? I just cannot get the key!" I was about to give up, until I realized there was another key I could grab, which made me jump higher.
  • On that same note: once you fall down on level 1, you just cannot do anything anymore. You don't have enough jump height to grab a single key.
  • Talking about that ... I didn't find the use in rotating? Maybe I'm just stupid, but I couldn't figure out how to use it. You also rotate extremely slowly, which didn't feel right (can't say exactly why).
  • If you are rotated, however, the hitbox/body of the player doesn't align anymore. When upside down, my head kept sinking into platforms for a good amount of pixels :p
  • Minor stuff: maybe rename "About" to "Tutorial" or "Instructions". And when I started level 2, I started too high ("above the actual level"), which meant I was falling through black darkness for a second or so.

I hope you don't find this feedback too harsh, just trying to help :) You're on the right track, just needs some finetuning. Keep making games with interesting mechanics :)

Developer

Hey thanks for your feedback.l! Yes unfortunately some of those are bugs that I didn’t think about, but I will definitely work on improving those in the future. Thanks for pointing them out!

As far as rotating especially on the first level if you rotate a little bit you can kinda jump and slide up onto the platforms to grab the high jump key. With the rotate ability you can get the jump key no matter what. But I agree the rotate could have been implemented better. 

Thanks again for the feedback and for playing my game!

Submitted

I enjoyed the pogo stick feel had a commander keen vibe. I did feel like i was leaping and bounded from a mechanical point of view it was a good interpretation of the theme.

I was extremely confused at first. Something about not being able to move without jumping made me a bit aggravated. Although when i started to pick up momentum it was pretty fun.

Keep at it <3!

Developer(+1)

Hey thanks for the comment and for playing! Yeah the jump then move mechanic made more sense in my head, and could have been done better. Glad you enjoyed it though!

Submitted

No package file :(

Developer (1 edit)

Thanks for letting me know! I don't know what's going on with it.... but I'll get it fixed.

Developer

I think I have fixed the issue. If you would like to try again I would appreciate it!