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Progress's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Artistic Execution | #1 | 4.417 | 4.417 |
Enjoyment factor | #2 | 3.667 | 3.667 |
Theme integration | #3 | 3.583 | 3.583 |
Innovation | #3 | 3.500 | 3.500 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- This was one of my favourite entries. The theme interpretation was good, the artistic execution was excellent, the facts were interesting. The only real feedback I have from a technical standpoint is the detection system (I assume colliders) could do with being a little more forgiving. There were times when it felt like I had to be in a specific position relative to the thing I was interacting with, rather than just near it, which can be frustrating when racing the clock. Other than that, great game, really good entry!
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Comments
I like this game. I like the people and tree art. And it's fun.
I find the game quite fun and the graphic style quite unique and pleasant to see. I nevertheless think that it would be good if the days lasted a little longer, because even when I found the solution it took me several attempts to be fast enough to finish the level, it remains an excellent prototype quite different from what I have been able to see so far
Thanks for your comments, glad you liked the game! The reason I left the days shorter was an attempt to add depth to gameplay, I wanted the efficiency of getting it done in a day to also have to be perfected rather than ‘ah that’s how you do it!’ then immediately done, but I understand that it’s maybe frustrating to have to do it all again once you’ve already ‘solved’ it, will keep it in mind if I expand the game later. Thanks again!
like the art a lot, but I was confuse on what to do(that also could just be me)
There is a walkthrough in the page description, give it another go! :)
Sure Thing
I think this is fantastic! <3 its an awesome little concept which fits the theme like a glove! Could it use a hint here or there, yes. But for a week's worth of work! super awesome! Top marks all around imo!
Really glad you enjoyed it! The idea of hints was something I considered, and probably should have used. I was more worried about giving the game away before people had failed once or twice to give them that sense of discovery, but I could have maybe had it that on the second time if you've brought more than one rock by hand a thought bubble comes up from the player's head. 'There has to be another way...', or something. Would at least tell the player that it's not their fault and that they have to find a way. Thanks again and thanks for playing!
Interesting game, love the hand drawn / ink style artwork
Thanks!
Can you rate my game? https://pixelpulse283.itch.io/island-of-errors
This was fun! I could NOT get more than 3 rocks lol!! I love the art and music in this!
There's no way you can get the rocks to the place by carrying them. SPOILER ALERT. The level with the rocks you are supposed to chop down a tree, and use the rocks to invent the wheel, and then build the cart, and then use the cart to carry all the rocks to the destination.
oh wow! i'll have to give it another go! I thought the trees might have something to do with it!
like the music and art style, just count get back with 10 rock in time.
Spoiler alert! It’s a puzzle game, try interacting with things in the environment
I just added a walkthrough in the description.