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A jam submission

Hardest MoonView game page

Submitted by zebark
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Hardest Moon's itch.io page

Results

CriteriaRankScore*Raw Score
ANTI-CAPITALIST POWER#792.2862.286

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Interesting take on the Farming Sim, I particularly liked the Mayor, wonder if contributing to him would've ever paid off... Anyway, I ended up running out of stamina and just got stuck in place with no apparent means to continue. It's glitchy, but you definitely have the pieces in place for a good satirical game!

Submitted

Okay, I tried three times, but I did not manage to keep the farm even once, phew, this is tough. I did get the nightmare, though, which makes me wonder if I did something wrong and there might be more content to get.

Either way, ignoring the glitches, this is a fun little take on the "you can't win" scenario.

Developer(+1)

Thanks so much for playing! And three times no less!! We were a little worried it would be not hard enough so it's good to hear that it was difficult although maybe it's difficult lol. Do you remember which glitches most impacted your ability to play the game?

Submitted(+1)

It was quite a lot of fun! As for the glitches: The ones that ended up being annoying were picking up tools being quite fidgety, sometimes the interaction just didn't seem to work unless you repositioned yourself several times and the tool you are currently holding would often be put in weird positions on pickup, sometimes blocking my way out of the shed (I think this might have been because I was too impatient and moving while picking it up?). Also, watering and tilling sometimes seemed to follow weird rules as to which tile would be affected. Was playing the web version in Firefox on Linux.

Developer(+1)

Thank you so much for the feedback this is really helpful for developing it!

Submitted

I had a very similar experience, I couldn't pick up one of the bags of seeds in my shed, and had a really difficult time determining what tile I was interacting with until after I'd interacted, and even then it wasn't always clear.