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Operation Ghost Moon's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
STYLE | #27 | 3.222 | 3.222 |
Overall | #28 | 3.278 | 3.278 |
SUBSTANCE | #29 | 3.333 | 3.333 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
=D I thought about getting a FIST team onto a space station but couldn't figure out how to get the A-Team and a Van into space but you've figured it out in the most FIST like way!
Operation Ghost Moon really feels like it is an in-world document for the agent which makes it feel like a fun prop to have handy at your table. The space race theme is a very on theme aesthetic for FIST in general and helps people get into the mid century mindset. It's a great scenario for creating theme appropriate inspiration.
As far as the content itself I had a hard time understanding how to run the the game even after reading it multiple times. The enemies for example have attack ranges measured in spaces. It isn't made clear up until that point that this module uses grid based combat and after reading everything I'm still not sure how I am supposed to use the map. If you are going to change the standards of play of a system in a module I think you have to make that very clear and take time to explain the mechanical changes clearly.
Also, as said before if the reader doesn't have knowledge of A Space Odyssey, this scenario offers more questions than answers. I think it would be beneficial to be more specific and less referential to make the scenario require less homework.
Operation Ghost Moon is a crazy ass (in a good way) mission. It immediately hooks you in with it's evocative imagery and the way its bizarre premise is presented completely unapologetically. It feels like a conspiracy theorist fever dream, which is on-brand for FIST and a lot of fun. The "space shuttle is flying past, go catch it!" mission format is excellent. I love missions where the players have a goal and have to trek their way through a map to get to it, and the time limit means players will have to take risks and move quick. The usage of art in the "cobbled-together info" style adds to the great vibes Ghost moon has going on.
However, it does have a big issue, and it's a little unavoidable: The formatting is garbage. The text is almost entirely unreadable digitally, is very low res, has compression artifacts, and is extremely small when printed. I like the "cobbled-together info" style of the document, but the map is taking up way too much space, especially considering how half of it isn't even used.
The other critique I have is that it's very light on actual content. This isn't necessarily a bad thing, but with a straightforward mission like this it might be over quite quickly if you have trouble improvising. Throwing some more factions (the Soviets, the US, aliens maybe) into the mix and scattering around the map might spice up the scenario and make the players think on their feet.
Ghost Moon is fine little mission, and evocative. I'd recommend, though it will take some improv to make it flow well.
Operation Ghost Moon is a mini scenario for FIST about video-projecting into space to fight USSR separatists before they break a martian treaty.
The PDF is 2 pages, with a dense and technical feel to its layout that makes it look like an object from the game's setting. The text is small and requires magnification to read, but is otherwise cleanly laid out.
Lore-wise, this is a beautifully gonzo concept. Every sentence implies a giant swathe of FIST metaplot, and all of it feels as coherent as it is wild.
That said, some knowledge of Stanley Kubrik's 2001: A Space Odyssey is required to GM.
Overall, this is a great shotgun scenario and a perfect addition to the author's catalog of FIST work. If you're looking for a FIST adventure that stands fully on its own, or if you've just gotten into FIST and want to get a feel for the setting, absolutely play this.