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A jam submission

FIST ULTRA TRAIT RANDOM GENERATORView project page

a series of linked tables to design your own traits for FIST: Ultra Edition
Submitted by ghostlenin (@ghostlenin) — 73 days, 5 hours before the deadline
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FIST ULTRA TRAIT RANDOM GENERATOR's itch.io page

Results

CriteriaRankScore*Raw Score
STYLE#94.3334.333
Overall#104.0834.083
SUBSTANCE#163.8333.833

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

FIST ULTRA RANDOM TRAIT GENERATOR is a tool for generating more TRAITS for FIST.

The PDF is 8 pages and has a layout that makes me think it's about to sell me a diet supplement. Everything is well organized and easy to read but there are A Lot Of Colors Happening at any given time. Also, this is a fillable PDF. You can type into it and the last page will take everything you typed into account and spit out a unique TRAIT. That's rad.

Contents-wise, this does exactly what it says it does. You'll need to fill in some context for what the generator spits out, but the generator has a wide range and even includes a prompt for that context. You could run a whole party of PCs with only TRAITs from the generator without it feeling samey.

Overall, this is a fantastic utility for FIST. It's both GM and player friendly, and it works fast while still being portable. I'd absolutely recommend it to groups that have FIST in their regular gaming rotation.

Additional Content:

STEROID

Once ever, you may inject the one working dose of your experimental serum and gain FOR equal to d6+FOR. This boost lasts for 10 minutes, after which your FOR is reset to 1 (before TRAIT bonuses and other effects are applied.) 

+d6 HP, WEAPON: FAILED AEROSOL (d6 DAMAGE SPRAY)

Developer(+1)

Thanks for the review!!

Submitted(+1)

This is so fun, and has a great fun design too! I kinda wanna add a rule when in places where space is distorted there is a chance your item is different when you wake up the next day (Add/subtract 1D4 from all rolls, if you exceed limits go to the top/bottom of table and continue). It would annoy my players but that's the best thing of GMing :P

Developer(+1)

Thanks for the review!! Love that idea about daily differences! And not to self-plug too hard but I wrote a trait for my game FIST: AVALON that does just that:

Fey-touched: An encounter with the hidden world has changed your fate, giving you a wild streak. 
◆ Each morning, roll 1D4t o randomly select an Attribute, then roll 1D6 to adjust its score. 1-2: -1, 3-4: +0, 5-6: +1.
◆ Chaos Bolt: you can make a ranged attack agains a target using a random Attribute for 1D6+2 DAMAGE.

Submitted(+2)

Thought I'd revisit this and try rolling a new ULTRA TRAIT.

Trait: EDENBORN.

You are a fugitive from a mythical garden, having awoken into the world carrying the only things you were able to purloin: a branch from the tree of knowledge - a ranged weapon that blasts true knowledge from its tip - and fig-leaf wrist guards. While wearing the wrist guards, you may roll +REFLEXIVE to fire slightly less true knowledge from the branch. Doing so successfully does no damage, but roots enemies in place so they can't move, and increases your ARMOR by 1.

  • Twig of Knowledge (1D6 DAMAGE), Fig Leaf Wristguards (0 ARMOR)

It's coming up with the flavour that's the hardest part! Let's be honest, everybody loves rolling lots of dice, and having the doc track all your progress dynamically is very cool. Full marks for style. Whether you can get your ref to agree to use things output by it is another matter entirely, but for the sheer amount of possible outcomes we can't not rate this high in Substance, too.

Submitted(+2)

Full rolling breakdown here:

Setup Rolls

  • d86 = 82 (STOLEN)
  • 2d6 = 11(5+6) = You may
  • 2d6 = 8(2+6) = make a [d4 = 4]REFLEXIVE check to
  • 2d6 = 7(4+3) = boost something you can do this turn
  • d8+d6 = 8(3+5) = +-1D6 / +-1
  • d4+d8+2d6 = 19(4+8+6+1) = 2 items, 1 stat

Stat Rolls

  • d6 = 2 = [d4 = 2] TACTICAL attribute
  • 2d6 = 6(3+3) = +1

Item Rolls

Item 1

  • 2d6 = 5(3+2) = weapon
  • 2d6 = 8(6+2) = medium (1D6+1 DAMAGE)
  • d6 = 4 = ranged spray
  • 2d6 = 5(1+4) = no tag
  • d46 = 36 (ROOT)

Item 2

  • 2d6 = 12(6+6) = 0 ARMOR
  • 2d6 = 6(5+1) = zero ^
  • d6 = 1 = for the arms
Developer(+2)

You said flavor was the hardest part, but you nailed it! Thanks for taking the extra time and effort to jot down your rolls, too!

Submitted(+1)

There aren't many entries in the jam that are in color. The use of it here is great, really helps readability in something that could've been a mess without it!

The module's actual usability or balance, to me, is secondary to its novelty. This is probably something that'd have to be a central gimmick of a campaign or oneshot--maybe turning a run of Mandelbrot Set into even more of a roguelike or something. I think it's worth your time just to see that someone even made something like it and actually executed on it in full.

Developer

Curious, did you use it to make a new ULTRA TRAIT? If so, I want to see!