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A jam submission

Eyeball BlasterView game page

Submitted by iNeedYourSkullz (@iNeedYourSkullz) — 1 day, 17 hours before the deadline
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Eyeball Blaster's itch.io page

Results

CriteriaRankScore*Raw Score
MOOD | Did the game have atmosphere or make you feel something#1073.3333.333
VISUAL | Did the game have nice graphics or art direction#1343.4443.444
FUN | Was the game satisfying to play or did it bring you joy#1443.2223.222
Overall#1553.0893.089
AUDIO | Did the game have great music or sound design#1582.8892.889
IDEA | Was this game super interesting or innovative#2382.5562.556

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Let people know how long you've been working on the game
1 month

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Comments

Submitted

You managed to create a game that already existed but in your own way which makes it great! Nice Job !

Submitted

I was gonna suggest feedback but seems like everyone faced the same difficulty of not being able to fire at the same time. If the intention was so that only when you jump can you shoot then I feel like every jump should give the ability to shoot. Otherwise it just feels weird and makes me less inclined to play the game the intended way. That being said it was graphically nice and fun to play

Submitted

Starts off fairly easy, which is nice since I suck at Flappy Bird games :p The background visuals are great. Nice job.

Submitted

Good job on this! The graphical design is great, and the game difficulty feels very appropriate to the tasks at hand, if that makes sense. Like others have said, controls could be improved, but besides that, this is a great game. Really impressive for just a month's work!

Submitted(+1)

Nice game!! The music choice is perfect. The lore was nice too. The city that moves in the background looks really good. 

The game feel becomes much better once I reach 30 points and start to speed up. I like how the projectiles orbit around the player when not firing too. Here are my ideas and suggestions:

- I agree with the other comments, firing should use different key.

- Dying from going too high was a little harsh, maybe lose one projectile instead? 

- Would be cool if we can directly attack the cannon, it's fun to be the attacker :)

Time to play it one more time and see how far I'll go!

Submitted(+1)

at first i thought "another flappy"-clone but then it changed quite a bit and surprised me :)

i also had problems with firing (as already mentioned), maybe another key would work better?!

Developer

That's a good idea! I wanted to keep everything one button for simplicity but that takes away some much needed control when firing :)

Submitted

It works - would prefer a better way of firing as didnt feel I had much control