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Share Your Progress! Sticky

A topic by Second Dimension Games created Dec 17, 2020 Views: 3,195 Replies: 106
Viewing posts 21 to 40 of 70 · Next page · Previous page · First page · Last page
Deleted post

Do you remember me?

Deleted post

hi

Submitted(+1)

I'm submitting a game I started as an entry to a previous 'A Game By Its Cover Jam' . It's called GoD:ARENA, you can play the original prototype on my page here. After a pretty long break to work on other stuff, I just started development again. The most current prototype is up at simmer.io; it has better movement, but no plants. 

My next steps are to put the plants back in and make some enemies. Once that's done, I'll update the version here with those improvements.

I post updates to instagram fairly frequently, follow me @bunnybreaker if you want to see development as it happens.

(+1)

Might be picking up the project and making a finished start

Deleted post
Submitted(+1)

Hello everyone!)

This is my first game jam and I decided to share the progress of my 2d game, which I started making 2.5 weeks ago.

The goal of the game is very simple-collect as many gifts as possible. A weapon drops out of each gift. There are still enemies that hinder you

Please play and rate :)
https://deadscreams.itch.io/christmas-invasion


P. S I have a Telegram channel(DevLog) https://t.me/VakaruGames , but the posts in it are in Russian

(+1)

Happy New Year!

In this jam I want to release a mini game that I've started making last year but I'd left it for long time. This is something like memory game being originated from a continuous performance task called N-back task. Its main part is already done so I'll add title scene, tutorials, another mode, and so on.

Submitted(+2)

I already had a looong journey. I started on 1.1.21 with a 3rd-person-shooter. But I never was happy with the game idea (it just isn't the kind of game I'd like to create). In last year I've created 15 games and most of them are game-jam-games. Now I think it is the time to grow in some direction. Like focusing on rough genres and building up an asset-bundle which is used by more than one game. 

The 3rd-Person-Shooter-Theme would've used the right bundle BUT it isn't something I'd like to grow to. I wanted to do something tycoonlike and ended up with "ok - lets do a shooter instead". 

And yesterday evening I restarted my project with the right game idea! I haven't got much sleep this year and usually I stop working on games latest by 22:00. But at about 23:00 an idea hit me. I jumped of the couch , ran to my whiteboard. This is the outcome:

I had to start immediatly with my project. At about 3:00 in the morning my fiancee was a little bit surprised. Usually I fall asleep latest by 0:00 but I the project was more effective than any coffee or energy drink could be :D. 

And of course an ingame scene

Submitted(+2)

Hi everyone!

First, Happy New Year to everyone. This is my first jam after a long time, I'm aiming to make a snow-themed game in this month. It will be a small RPG that can be played solo or locally with more players. Still a lot of work to be done. :)

Submitted

I'm done

Submitted (1 edit) (+3)

Hello everyone!  

This is my first jam and I'm really excited about it. I've got the bad habit of not finishing my games, so this game jam seems to fit quite well for me. I started development of my 4 player 2D Shooter in late 2020.

Here is whatI've got so far:

Submitted(+1)

Everyones games are looking great! I wish the forums had a like button for posts.

Host(+2)

I think you can upvote a post with the little arrows, a bit like 'Liking'

Submitted

Thanks! I never noticed the arrows

(+1)

Hello, Gang!


This will be my first game jam. First of many. 


So this is great, and probably something that many noobs can learn from my mistakes. Let me explain

A little about myself:

I first started learning code in 1998 with the intention and desire to make games. I was fourteen. I spent years learning C++ and programming trash (lol) . Right before I turned eighteen, I found myself doing freelance work for web development, and that stint lasted for twelve years. When I turned thirty, I decided I was done doing slave work for others, and decided I was going to only work for myself. I took a break from code for a while, fell in love and got married, had a couple kids, ... it was awesome.

Two years ago, I downloaded unity and started dinking around. I called a friend and said "lets make a game" and then we come to the here and now.

My friend, Jake, is a gamer , and the game designer for the game. He is a great guy, super father, and a good friend. So when I explain this story, don't think I am talking down on him. Life is just tough, and it is hard for anyone to have a side project, even myself. So the major lessons here:

1) We never really designed the game. Crazy, right? Jake had an idea, we slammed around ideas rough and hard, and I just started programming. After 10k lines of code, certain things that may not have been solidified, are now petrified in the game - to do it differently would just require a lot of lost time.

2) The game idea is huge, and probably not the best idea for a two man team to take on, much less a game I should have taken on without design.

So the unity project was started in March 2019, the blog was started  in May 2019, and the first lines of code were written in June of the same year. The project is a year and a half old, and it is driving me nuts. The code is not the cleanest, but it isn't bad. I have been able to keep at it on and off for quite some time. All of the design has literally been done by myself, shooting from the hip, just slapping it together, not realizing that it might not be the best idea, and doing more code around it, making it harder for myself to contemplate changing it.

I was actually considering just giving up, for about a month now. I started to consider doing another jam, and then I found this. Perfect! Lets just do it. Cut the fat as we get closer to the dead line, play test the crap out of it. The plan is to get it as good as I can before the dead line for the jam, check out any feedback, implement anything in the feedback, and rerelease two weeks after with critique changes. 

So the project blog is http://wild-realms.com

The game is called "wild realms"

I currently do not have a playable prototype up, but I absolutely will submit one for this jam by months end.

Here is to progress and finally finishing something in 2021!!!!

Submitted (1 edit) (+2)

Hi, this is my first jam. I participate with the second game I started as side project. It will be a rail shooter inspired by the starfox game from the Nintendo N64. 

I have all the main features implemented like the rail movement  (I use Unity3d Cinemachine for that) and the shooting/health system. Now I focus on creating art assets and building a prototype level. Here are some spaceships I designed over the last days. The grey one will be the player ship.

(+1)

Hey all, I'm just coming from from my second game Jam. The first was kind of a disaster due to planning, but this one almost came together.. Until I deleted my most important script. I'd like to use this game Jam to help me have an excuse and a deadline for not only fixing what I couldn't before the deadline, but also expand my original idea beyond what a 24 hour scope could have afforded me. I'd like to polish it up, and finally have a full game published. Then maybe next year I'll come back to finally finish a long-term project that I've been chipping away at for too many years now.

As for actual progress. I've already re-added an enemy waves script to my game, and I made a lot of visual improvements. I'm part of the way through working on the Ai, and I caught a few bugs that unnecessarily ate up memory. Still a fair bit of work to realize what I'd imagined at the start, but I've got a much more reasonable scope than I've had in the past, I think.

Submitted(+1)

I made good progress in the past days. Today I finished the basic AI for my workers and zombies. They now can detect each other and will fight until one dies. Besides that workers will look out for spawned organs. Once there is one a worker will move to the grave, pick up the organ and bring it to the sellbox. (But they will interrupt this at any time in case when they detect a zombie. Killing zombies has the highest priorty)

Some parts of this you can see in action here (the video is from yesterday and doesn't show the latest ai):

https://twitter.com/tomate_salat/status/1346198707394502656

(+1)

We are Uploading our new Build to Steam, there has been alot of Changes and Adjustments aswell as Bug Fixxes. This Version gets close to the Final Release Version.

We still testing our Heart out of our Game!

Meanwhile:

We also started to write Devlogs and Informations about the Game, Game Design and Progress:

Aircraft Sketch Shooter Improvements - Aircraft Sketch Shooter by Stusse Games (itch.io)

Restart of Aircraft Sketch Shooter - Aircraft Sketch Shooter by Stusse Games (itch.io)

Upcoming Changes 0121.03.1 - Aircraft Sketch Shooter by Stusse Games (itch.io)

Submitted

This is a video of the fifth level of my sudoku game

(+2)

Alright, my first game jam, my first time working in pygame or python. I tried using unity a few years back but never really got into it. Since then, I've been doing a lot of PowerShell at work so python seems like a fair choice.

I'm going to use this jam to make some tools for some isometric 3D projects I might do in the future, but hoping that, by the 31st, I can put together a really simple farming sim. I think I've made some reasonable progress so far since I haven't worked a lot with these tools. Looking forward to seeing everyone's submissions!

Here's a progress update:


(3 edits)

Decided I hate this game and didn't want to finish it. I learned a lot, but it's for sure not "fun", and I wasn't having fun making it anymore so I'm doing other game dev projects instead.

I'll make the code available on my github if anybody thinks they'd like to use any of it. 

Full disclosure, You can pick other tools but I never wrote code to change what they do.

Farm For Your Life!- on GitHub

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