Play gameAST-HERO (Asteroids Space Shooter)'s itch.io page
|AUDIO | Did this game have great music or sound design?||#9||4.250||4.250|
|FUN | Was this game satisfying to play or did it bring you joy?||#11||4.250||4.250|
|VISUALS | Did this game have nice graphics, art or design?||#12||4.375||4.375|
|IDEA | Was this game innovative, or did it use interesting mechanics?||#49||3.625||3.625|
|MOOD | Did this game have atmosphere, or did it make you feel something?||#74||3.250||3.250|
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Let people know how long this project has been going, or share a bit of its history.
The project was developed in three weeks for the GameJam Francophone in December 19.
This is the first collaboration between an indie game dev, a graphic designer and a sound engineer.
We took advantage of the FFS GameJam to release the game in one month.
The polish obviously takes more time…
- Bézier curves for the movement of guided missiles and waves of enemies
- Ray casting for the line of sight of the ship and for the laser weapons of the bosses
- Ship camshake in case of damage
- A lot of trigonometry
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