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A Call To Arms's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
FUN | Was this game satisfying to play or did it bring you joy? | #7 | 4.000 | 4.000 |
IDEA | Was this game innovative, or did it use interesting mechanics? | #13 | 4.000 | 4.000 |
Overall | #22 | 3.200 | 3.200 |
AUDIO | Did this game have great music or sound design? | #37 | 2.800 | 2.800 |
VISUALS | Did this game have nice graphics, art or design? | #41 | 3.000 | 3.000 |
MOOD | Did this game have atmosphere, or did it make you feel something? | #73 | 2.200 | 2.200 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Let people know how long has this project been going, or share a bit of its history.
We joined a bit late, and made the game over the last weekend of the jam. But we finished something!
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Comments
I loved this ^^ Unique and quirky and simple enough so that anyone can jump in and try. The screaming when you die had me laughing every time :3
This is great! Super easy to pick up and fun to play. Loved seeing my long path through the dungeon get retraced when I died. Really really good work :)
Haha very cool little game! Combining snake-like mechanics with a turn-based almost procedural dungeon-crawler was a really cool idea. The sound effects were funny and the enemies were interesting but always seemed to have the upper hand. Amazing you can crank out a game like this in over a weekend, very impressive! Looking forward to whatever you come up with next.