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Steel Egg's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
IDEA | Was this game innovative, or did it use interesting mechanics? | #17 | 3.833 | 3.833 |
FUN | Was this game satisfying to play or did it bring you joy? | #22 | 3.333 | 3.333 |
Overall | #64 | 2.500 | 2.500 |
VISUALS | Did this game have nice graphics, art or design? | #73 | 2.333 | 2.333 |
MOOD | Did this game have atmosphere, or did it make you feel something? | #83 | 2.000 | 2.000 |
AUDIO | Did this game have great music or sound design? | #105 | 1.000 | 1.000 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
The early levels were fun trying to precisely navigate the dangerous spaces. Moving the player was pretty easy to do and very smooth. Multiple paths through levels let you pick what you thought was best too. The screen is very wide, and the character is pretty tall though so traveling vertically was much more dangerous, you didn't have as much time to react because obstacles weren't on screen as long. This was really apparent on the level that introduced the magnet obstacles, I actually never got past the 2nd magnet above the first, they pull very strong and most of the room is deadly. I'd suggest start of with an opportunity for the player to learn how to deal with them in a safer environment first, maybe have it be the only deadly thing in the room. I also noticed on that level that spikes kill you if you touch their corners along the floor, their hit boxes are probably too wide. Game concept and mechanics are fun, I just feel some balancing would help the overall experience as you progress.
Interesting concept. I honestly quit pretty quickly as i couldnt really get the movement down, but can see the potential
Thank you very much for the feedback, I am figuring out how to remake the game right now
Very fun game.
I love that you put the magnet in the main menu. That was a good introduction to the game mechanics. I also liked how there are multiple ways to complete a level.
However, the game becomes quite difficult from level 3. I think it was mainly due to limited visibility. You might want to increase the camera size.
Overall, great job! I enjoyed it.
Really appreciate the feedback, thank you.
really hard in the beginning, but once you get the hang of it, it's pretty satisfying. maybe make the egg smaller or the first level easier? putting more frequent checkpoints might also be something you want to consider. then again... i could just be bad at platformers.
Thank you very much for the feedback. Don’t worry, most of my friends also said that.