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A jam entry

SpacetracksView game page »

Get the ships to the destination in the right order!
Submitted by MicahLC (@MicahLC) with 15 hours, 41 minutes before the deadline

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Results

CriteriaRankScore*Raw Score
IDEA | Was this game innovative, or did it use interesting mechanics?#143.8573.857
FUN | Was this game satisfying to play or did it bring you joy?#313.4293.429
AUDIO | Did this game have great music or sound design?#353.1433.143
Overall#443.1433.143
MOOD | Did this game have atmosphere, or did it make you feel something?#632.7142.714
VISUALS | Did this game have nice graphics, art or design?#702.5712.571

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How long has this Project been going?
2.5 years.

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Comments

Submitted

Maybe this could work better with a RollerCoaster theme? Other than that, it's fun! Certainly more than meets the eye.

Submitted

Game's alright, I just don't understand why even is this space themed?
There must be a metaphor that would turn this confusion into something very fun.

Submitted

This is a really fun game that I think people will avoid based on the way it looks which is a shame.  It's a good mix of strategy and reflexes.  

Jam Judge(+1)

I agree with Alec's Games that the mechanics are pretty good. I was quite enganged in the levels. I would suggest not only investing some time in the assets/graphics, but also in general game design/user interface conventions. For example it would be nice if the game would automatically redirect you to the next level once you finished a level.

Developer

Thanks for the feedback! That idea occurred to me, but I didn't end up having time to implement it. I'll be sure to include it in a future version of the game.

Submitted(+1)

Nice work! This game had really cool central mechanics and the levels were a lot of fun, but the graphics and sound could probably have used some work.(i understand finding assets that fit well can be very tough) aside from that, this was an awesome game!

Developer

Agreed. Time constraints are tough :(

Thanks for the feedback!