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Swift Swinger playtest's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall Fun | #57 | 3.182 | 4.500 |
Controls / UI | #69 | 2.475 | 3.500 |
Art / Graphics | #73 | 2.475 | 3.500 |
Sound/Music | #73 | 2.121 | 3.000 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Genre #1
Action
Shooter | Platformer | Slasher | Beat em Up | Base Defense | Survival | Racing
Rating #2
Family Friendly
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Comments
I played this game on my stream (VOD).
Overall, this game was fun but made me very anxious, so I could only play so many levels in one sitting. It reminded me of Heave Ho, which is a co-op game I loved playing with my family. Somehow, this game gave me more anxiety though, I'm not sure why..
I had fun through the levels though the controls were a little hard to grasp (pun intended). I sometimes would click the wrong mouse button to launch the grappling hook or jump, but it was ok overall.. Maybe with a controller and the left/right trigger it might work better.
One suggestion I have is to have a way for the player to view the entire map. Sometimes I didn't know where the exit was or where I had to go, so I had to swing blindly and see where I ended up. If I played a level enough, I would eventually learn where things were, so why not have a map or a way to move the camera around while keeping the player still from the get-go? :) That might make the game easier for the player to plan their moves.
Another suggestion is a way to jump off walls. I had a few instances where I was grappled to a vertical wall, and I was unable to swing much, since if I hit the hall my inertia would stop, and I couldn't "bounce" off the wall. In the last stage I was at, it caused me to die since there was really nothing I could do to climb back up the corner. Maybe there was another way? but being able to swing my way up would be nice.
Hello! Welcome to Feedback Quest 7! My name's Hythrain and I'm one of the hosts and one of the streamers for this event! This feedback is being written live as I stream your game! If you're interested in seeing my live reaction, let me know and I can send you a link to the VOD once it's posted to YouTube!
So my normal approach for any game in these events is simple: I get the game, make sure it's not a virus, then play it with as little information on how to play as possible. This way, I can judge how intuitively someone can figure out the game. Only if it's obvious that I need to read more will I do so. I note this so you can get a sense where some of these feedback comes from. In addition, I want to note that feedback and rating are different; don't use this feedback to gauge what I'll rate, nor should you view my rating as entirely indicative of my feedback.
This is the sort of game I can get enraptured in, and that's what happened. I was do driven to keep getting through more and more levels, trying to get all the gems and the best times. I didn't finish the first world, however, due to the fact that getting the best time for one stage was going to cause absolute pain on my finger.
Therefore, my biggest recommendation is this: create an "auto-extend" option providing you don't press up. Once you do, it goes manual. I say this because in order to ensure every swing I was doing was going to be big, I had to hold the S key down. Whenever I let it go, my finger would naturally drift to the A key, resulting in a problem when I then tried to press S and either A or D and NOT A AND D.
Please save my finger the pain.
oooh thanks for playing! I would absolutely love to see the VOD! Your auto extend suggestion is a good idea and I will add that in my next update for sure! You don't need to collect every gem to complete the world, you just need to finish each level, but I am happy that you wanted to try to collect all the gems anyway! Thank you for playing I appreciate it and your feedback
Here is a link to the VOD.
Also, in regards to collecting the gems, games like this often put rewards for getting the gems. I want whatever that reward will be. XD