Play game
Raia Nova's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall Fun | #66 | 2.828 | 4.000 |
Sound/Music | #69 | 2.475 | 3.500 |
Controls / UI | #73 | 2.121 | 3.000 |
Art / Graphics | #73 | 2.475 | 3.500 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
If you have competed before, how has your game changed?
Since the last entry over a year ago Raia Nova now has 3 more characters (classes), double the number of levels, many more items, and classes have unique Rune Trees (trees where you choose perks). Many other improvements were made.
Genre #1
RPG
JRPG | CRPG | MMO| RPG
Rating #2
For adults
Leave a comment
Log in with itch.io to leave a comment.
Comments
I played this game on my stream (VOD).
Overall, I liked the graphics and look of the game. Raia Nova is sort of like a Diablo-style game, and it was fun fighting the rats and other monsters.
I played until the first boss and got to the hub. I found that most of the item drops weren't better than my initial equipment (the swinging sword and fire thing). The heal-over-time was great, I used it a ton. I didn't use the sprint ring much, if at all, but I didn't really find a replacement till the end when I found a ring that would replenish my energy/mana. The other weapons/attacks I tried didn't seem that great (a stabby sword, a sun ray thing, an ice thing, throwing barrels), so maybe their damage and/or energy usage could be tweaked?
I found it a little difficult to dodge attacks, like I couldn't quite run away from the big slime monster things, but I had to do a bit of a kite thing to use my fire attack, and eventually I would stand there and bash them with my sword, then heal.
The upgrades with the level-up points was nice, there was a good tree of stuff to upgrade. I didn't quite know what all those things would do though. For example, does increasing my strength improve my sword damage? I think so, but I don't know.
On the UI side, I was using an XBox controller, but the icons on screen were for PS4 controllers, so I really didn't know what buttons did what until I tried them out. Also, in the skill upgrade screen and/or the inventory screen, there were pop-up windows that I couldn't navigate to using my controller, and I had to use my mouse to click on it. I think it was to purchase a relic slot.
Story-wise, it feels like the game has a lot of lore and backstory, but I never really got any of it? I think the game would benefit from a tutorial and introduction to the story and characters.
Overall, fun game, and I'd love to play more of it in the future!
Thanks for playing. Some good feedback there, I know others have commented on early items seeming weak or unclear so I'll look into that. I do have plans to have an additional story introduction part as well.
Hello! Welcome to Feedback Quest 7! My name's Hythrain and I'm one of the hosts and one of the streamers for this event! This feedback is being written live as I stream your game! If you're interested in seeing my live reaction, let me know and I can send you a link to the VOD once it's posted to YouTube!
With 2 main events since Raia Nova was last here and two new classes added, I was excited to get into this again and see what had changed. I played through using the mage character, since it would offer a completely different experience from last time. I didn't remember what I brought up last time until I looked it up just as I began writing this, but I'm going to express my every thought that I had as I played.
To start, I was part way through the tutorial level when I realized I needed to stand on chests and run through boxes to get what was inside. Truth be told, I began ignoring the boxes when I could use an attack to open them and otherwise figured they were a world obstacle. Once I realized this, I ran back to hit every crate I missed before continuing on. I continued on through the tutorial level as well as doing almost 3 more levels. Here's a short list of things I noticed that I wanted to just note.
1. There are a lot of boxes. I'm assuming the design is that they're intended to help heal the player after a fight, which I like. However, as the mage this is a bit pointless because one of your starting items is a self heal. I did notice some gave a huge energy charge, but I always noticed these after the fighting was over and it wasn't as useful. I think it'd be a better idea to just combine the heal and the energy charge to be one thing. That way, you can put less boxes overall because now you're covering both sides. It doesn't even need to be a 100% heal, either.
2. Certain attacks felt underwhelming and pointless. For example, when I got the hammer I began trying to use it. However, I also was using Pyrotech Torch. These two share a cooldown, meaning they can't be stacked which was what I was trying to do. Meanwhile, the Hammer on its own wasn't as good because I had to let it charge up. Meanwhile, by the time it DID charge I had already moved away from where it was as had the monsters.
3. I found a floating box.
4. Some enemies felt like they could just destroy me. The hornets were particularly nasty, as was the demon dog.
I feel like I'm missing some things I wanted to comment on. I know I remarked about them as I was playing, so they're at least in the VOD.
That's all from me for now! I await the eventual next update!
Thanks for taking the time to play and give your analysis. I'll take a look at box numbers and the strength of those early monsters and so on.
How do I see the VOD you mentioned?
Here is a link to the VOD. :D (Hopefully I'm sending the right link XD)