Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Alien Labyrinth DeciphererView game page

A game where you explore a labyrinth and avoid enemies while learning enough of their language to escape.
Submitted by tdgperson — 8 days, 3 hours before the deadline
Add to collection

Play game

Alien Labyrinth Decipherer's itch.io page

Results

CriteriaRankScore*Raw Score
Overall Fun#443.1673.167
Controls / UI#652.5002.500
Sound/Music#652.5002.500
Art / Graphics#771.6671.667

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

By all its shortcomings this game is fun! I like the mix of dexterity and puzzle solving. The graphics is primitive, the fullscreen did not work properly for me and the mouse was lagging like hell. But as I said: It was fun enough to make me play it through! Well done!

Jam Host

Hello! Welcome to Feedback Quest 6! My name's Hythrain, and I'm one of the hosts and streamers for this event! This feedback is being written live on my stream.

For a game made in 3 days that is randomly generated, it works well enough. However, as a game in general it leaves a lot to be desired. For starters, its difficulty is through the roof. I found very easy stages to be annoying and anything above medium downright impossible just due to how much stuff is going on. It throws a LOT of things you need to keep track of at you very quickly. Adding in the fact that the player avatar doesn't even keep pace with your mouse and it can become WAY harder to dodge things.

If there's any intent to do more with the concept, then there needs to be a better control as well as better balance for difficulty. Of course, I say this as someone who isn't a fan of bullet hell games.

There's sadly little I can offer for feedback on everything else. However, the music is VERY loud and peaks too hard, which forced me to keep it muted. You may want to change settings to prevent that.

Submitted

language decyphering is definitely something I am into.

I got a bit confused by the scene where you have to stay in circle, but the con lang thing seems not to be so trivial and that is intriguing.

I really liked the heavy piano, gives a sorta creepy misterious vibe.

Unusual to see the concept of built-in riddles and various goals in the game with "labyrinth" in its name. I think bullet-heaven challenges are too rough, and there is no time to react at the start while trying to read about what the goal it. 

Keep up the Great Work!

Submitted

Heya! I know the rating period hasn't started yet, but I just hit a good stopping point and figured I'd give my thoughts! I'll return to properly rate it when the submission phase ends!

Overall I'm pleasantly surprised with this title! The sloppy graphics and presentation had me under the impression it would be a poorly made game, but its gameplay loop is challenging and enjoyable enough that I continued playing just because I wanted to!

So, the overall decipher system is very cryptic, but that could just be due to the nature of learning an alien language. I went into this fully expecting a puzzle game though, so I was completely thrown off when I was met with a very challenging bullet hell game!

A major critique of mine is that sometimes the coins will spawn in the upper corner of the screen and will be overlapped with the jam submissions links on the game page. That's more an Itch issue than an issue with the game but it made a few levels nearly impossible due to the location of the coins. The controls were also a little sluggish, since the player moved slower than my mouse, which made it a little uncomfortable to control.

The Hard and Very Hard segments were definitely veering on frustrating, and I definitely didn't finish most of them even with all the upgrades I could get.

And of course, the elephant in the room is that the graphics, even for a 3-day project, are pretty bad. After playing for a couple minutes they completely faded out of sight and mind though, and ultimately I wouldn't call that a huge point of contention for me!

Overall Fun: 4/5 - I had a great time! Frustrating harder difficulties prevent this from being a 5!

Controls/UI: 2/5 - The aforementioned sluggish movement definitely docks some points, and the menus are pretty basic. They're functional enough that it isn't a 1, though.

Art: 2/5 - The art here is straight up bad, but I'm giving it a 2 because it didn't harm my play experience too much. The art wasn't distracting and it didn't make the game more difficult to play, so it could be far worse.

Sound/Music: 3/5 - It's serviceable.  A 3 might be a little generous of me but I didn't dislike the midi piano track, and the beeps of the doors opening and collecting coins was genuinely helpful information. I think some additional audio feedback for staying in the circle and hitting the dummy would be greatly appreciated though, so I don't have to constantly glance up at the UI while dodging bullets.


Overall, I had more fun than I expected! The game needs a lot of polish work, but it was an enjoyable experience!