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A jam submission

.Blood Control.View game page

Submitted by Jarp games (@GamesJarp) — 3 days, 14 hours before the deadline
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.Blood Control.'s itch.io page

Results

CriteriaRankScore*Raw Score
Sound/Music#233.6744.500
Controls / UI#243.2664.000
Overall Fun#333.2664.000
Art / Graphics#412.0412.500

Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Game Genre

Action

Shooter | Platformer | Slasher | Beat em Up | Base Defense | Survival | Racing

Genre #2

Sandbox

Open World

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Comments

(+1)

Hello! Welcome to Feedback Quest 5! It's nice to meet you! My name's Hythrain. I'm part of the FQ team and a hobbystreamer. I'm writing this review live after having played your game.

Usually, I write my reviews by looking at how I reacted during play. However, due to something that happened during the start of this, I have to skip doing it like that and just hit points.

To begin, the gameplay is simple to get but a bit dull due to only being able to move and shoot. An option to boost your speed could help make things a little more exciting, because now players can boost to try and dodge. But additionally, combat felt tedious. It took a lot of shots to kill anything, and there are enemies everywhere. It's easy to run out of ammunition as a result. Some guns don't even behave how I would expect, such as a shot gun doing more damage when close up. Overall, enemies just took too much damage for the ammo available. I do get it's a bit resourced based, but I shouldn't feel like I've only killed a third of all enemies while having no ammo.

Secondly, when someone dies they begin at the last checkpoint they hit, but the game autosaves everything at every step rather than when you hit these checkpoints. This leads to enemies keep damage on them and not needing to collect things again. However, one thing does not ever get saved: currency. Despite the fact that the majority of it is scattered about, its lack of save means the player can run out. It would be better if money saved as well.

Next, the graphics. I couldn't quite tell what most things were. I did get a vague sense, but many things I was just all "it's just a blob?" If you're able to make things look more discernible, that would help a lot. Also, GOD NO THAT THING IN THE DESERT NO FGHASUGFHSDKJHGFASFG

Finally, this last one is why I didn't get to write this as I would want to. Some of the fonts used are incredibly blurry and impossible to read, leaving me with no sense of what was going on or what I was doing. Pixel fonts are fine when you can guarantee they'll work, but in this case they're not. You should probably change those fonts.

Now that all said, I did enjoy my time. I just wanna know what I'm doing. And what things are. Aand being able to kill stuff. Aaand keep my money on death. Aaaand not have a giant bug thing freak me out. XD

Developer(+1)

Thanks for your feedback, i have already change some stuff, player can dash, enemies have more hp etc. ;)

Pros

Nick: Good atmosphere, Gunplay is adequate, thorough map ui stuff makes it easy to get around

Ryan: Fast travel.

Cons

Nick: Most text is unreadable for some reason. Enemies respawning as I loot a room with no warning is, as they say, " :'( ".

Ryan: Enemies have too much health. They should have 1/100th as much health as they have now.

Wishes

Nick: Quick heal button, remove rmb requirement from shooting, more direction at the start as far as what i'm meant to be doing/where im meant to be going

Ryan: More cover in rooms with enemy encounters.