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A jam submission

OscarView game page

An action adventure where you explore a strange planet while talking to your character.
Submitted by Ekkran (@EkkranGames) — 23 hours, 57 minutes before the deadline
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Oscar's itch.io page

Results

CriteriaRankScore*Raw Score
Sound/Music#382.4493.000
Art / Graphics#382.4493.000
Overall Fun#392.8583.500
Controls / UI#451.2251.500

Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Game Genre

Action

Shooter | Platformer | Slasher | Beat em Up | Base Defense | Survival | Racing

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Comments

Submitted (1 edit) (+1)

Like the visual aesthetics of your game. You found a great, minimalistic style that looks, combined with the parallax effect and bluring, really good.  Also the animations of your main character are great, one can see you put a lot of care into these. There  is a foreground layer with one solid color as well, which is adding a nice layer of depth.

The only  element I think would benefit from more details is the actutal playground. Presenting it mostly in one solid color with some gradient  is too  minimalistic in my eyes.

The overall style reminds me so much on what this great dude is teaching. Maybe you know him already, if not, there might be some inspirational thoughts in his videos, I loved to watch every one of these, and learned a ton of new stuff.

Developer(+1)

Thank you for the feedback, I am still deciding how to do the foreground details, and thank you for directing me to this YouTube channel, I didn't knew him but I really liked the video you linked, I'm going to check more of his stuff. Thanks!  

(+1)

Okay! Now that I've actually gotten to play through the game a little bit, I can give more proper feedback.

I'm going to start with noting that I assume this game is intended for a controller. I always tell people who design games like this that they should always include keyboard settings in the event the player doesn't have a controller. You do seem to have some keybinds, but they're a little awkward in that it's WASD movement but ALSO uses keys for jumping, attacking and healing that would be more left handed than right. This makes it feel like you're only using the left hand to play. For keyboard controls, I'd say swap to using the arrow keys and then using Z, X and C for jumping, attack, healing, etc.

Movement wise, I did feel things moved at a nice pace. I was satisfied with my speed, both in moving and attacking. Jumping and having platforms I couldn't reach until I got the double jump in the first screen felt a little awkward. I would suggest trying to reduce that a bit. Let the player get a feel for controls BEFORE they observe things they can't jump on.

Hit detection for enemies was a bit janky. When I'd attack, rather than be where I was making physical contact, it was so long as I was in their huge box. I noticed rather large spaces. If the plan is to make the attack range bigger than the punch, I'd recommend giving a weapon to the player that could be used to represent this distance. That way, the player will feel like they're actually hitting.

I also encountered a bug where I fell out of the game. Just lettin' ya know. XD

Finally, it was a bit of an issue to get past that first screen when you start when you're on mouse and keyboard, because the mouse cursor vanishes and there's no way to tell what choice you're choosing. Better support of keyboard would help here, since then you'd be ensuring everything has to work on both controller and keyboard.

I'd also say for now, since your game is currently in a more prototype/alpha stage, to just remove that intro for now. Let players get into the game quicker for the purposes of feedback.

Developer(+1)

Hi! Thank you for not giving up xD I will take all of this into consideration, I was thinking of adding a kind of sword maybe a Star Wars like lightsaber because I feel like the punch alone is a bit short when fighting bigger enemies. The first screen is something that needs more work because initially the dialogue were inside the HUD, that is why it still hides the cursor and the options are played with special keys. Thank you for all your recommendations I really appreciate that! Now I will hunt that bug so people don't get send into the abyss xD

(+1)

I should have the VOD up in a day or two. I just need to edit a previous stream VOD (which wasn't for FQ5) before I can get yesterday's up.

I always want to ensure I'm giving some sort of valuable feedback.

Developer

Thanks I will be waiting for it!

(+1)

Hello! Welcome to Feedback Quest 5! It's nice to meet you! My name's Hythrain. I'm part of the FQ team and a hobbystreamer. I'm writing this review live after having played your game.

Except, unfortunately, that's not the case. When I booted up the game to play on stream, it became impossible to do so (at least in a way where viewers would be able to get a sense of anything). It was all so choppy. This is likely due to a lack of optimization done in regards to the graphics, which I noticed you had updated for this current version. I would recommend adding in controls for changing visual quality as well as to work to optimize what what you have now so that I CAN play it. XD

That's all for now. Will try to come back later to play it again.

Developer

Hi!! Thanks for trying my game, I just updated it with some optimization, thanks for the feedback on this topic. I hope to do a setting to change the visual quality this weekend so it is more easy to play. Thank you!!

Heyo! Just downloaded and gave it a boot up and... well, I got this.

Developer

Thanks for the report, this seems to be likely a false positive, I will build again tomorrow morning to see if the problem persist. You could also try updating the virus db in avast, as sometimes this is what causes the alert. Thanks again for trying my game. 

Developer

Hi! I just uploaded a web browser version, maybe its easier that way, anyways thank you for all the feedback!!