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A jam submission

Knight & RunesView game page

A simple pixel art puzzle game. Take the challenge and unravel the mystery behind the rune formation.
Submitted by copperfrog — 7 hours, 31 minutes before the deadline
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Knight & Runes's itch.io page

Results

CriteriaRankScore*Raw Score
Sound/Music#244.0004.000
Controls / UI#293.8753.875
Art / Graphics#303.8753.875
Overall Fun#453.1253.125

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

(1 edit) (+1)

Interesting concept, but hampered by puzzles that seem a little disjointed to each other.

Each rune type added a different type of challenge, but the puzzles sequences did not seem to be interested in keeping to a puzzle theme or teaching a particular concept. Examples would be a sequence focusing on needing to use the only green tile to change all the required tiles, or moving the hidden tile to allow changing the red tiles away from edges. Some puzzles like this do exist, but not in any particular order or grouping.

There were some puzzles that seemed to have a very elegant solution and some puzzles that just required some amount of brute forcing.

Because the total amount of puzzles in a sequence were unknown, or at least not obvious to me, trying to manage my resources of displacement or mana felt a little pointless. Except for the last puzzle, the amount you started with also seemed to be a bit arbitrary. You could end up using all your resources before you finished the sequence or you could end up with an abundant amount by the end because you were too careful in the beginning. Funny enough, the very last puzzle was the one to circumvent this, giving you only a specific amount of displacement resource to solve the only puzzle in its sequence.

One possible puzzle concept would be keeping track of element sequence and very limited mana to identify which few tiles you have to activate. On that note, a legend or a graph to keep track of what symbols change to what symbols would have been very helpful, or a number value added to them, because the symbols don't read instantly as earth, water, air, fire, and just becomes noise while you solve the puzzle.

The level going in order from right to left also did not help in teaching the symbol sequence.

The sfx for moving tiles around was far too loud and jarring for an otherwise calm puzzle game.

Mouse controls might also be nice to have, especially for some of the bigger puzzles.

Would be interesting to see what comes of this.

Developer

Thank you very much for all the feedback. I really appreciate that.

At first, this game is created for another jam, but then i submitted it here. The time for that jam is about a week. But since I'm not skilled enough to wrap my idea in a week, the levels become confusing, rushed, and lacking clues. i gave a lot of mana and durability to compensate for this, which makes "brute force" possible.

Thank you very much for playing until the last puzzle, and Congratulations!

(+1)

I am going through all submissions to make all developers aware of an important Google form I've made.

I'm joining the IQ folks to help organize smaller events in between the main FQ event in order to help prevent us from getting too many games in main events. Right now, I have a planned structure for these events but I would like to hear from everyone who was in this event in order to tune things better. The survey is a bit long, but it covers as much as I could think of. If you can take the time to do the survey by June 1st, I would immensely appreciate it!

You can find the form here: https://forms.gle/P9LPYwERhJtpZzteA

(+1)

Found the note to leave feedback lol 

Really enjoyed the concept of some runes force redrawing others.  Hope you continue you with this and make more levels 

Developer

Haha, feedback appreciated. Thank you for playing.

Submitted(+1)

Pretty confusing at first, but the art and puzzles are really solid

Developer(+1)

Thank you for playing.

Submitted(+1)

I like the concept of this puzzle game! I finished the tutorial stage (by talking to the person), and 1 or 2 rune stones.

I feel like if I kept going, I would probably figure out more of the puzzles. This was a fun game, have you considered releasing the game on mobile too?

Developer

Thanks for playing.

That means you have finished the water puzzle. Next is the wind, starting from there the puzzle are created with patterns. My tester said the difficulty increased too suddenly. I will fix that later.

I feel like i will need a team for a mobile game, i will consider it if i were to release this kind of game.

Submitted(+1)

The puzzles are good. The sound is great. The graphics are decent, but there is a pretty high standard for pixel art graphics nowadays. I feel like the puzzles were disconnected from the world which feels unfortunate because I liked the actual level's aethetics... maybe keep the world and the characters visible while doing the puzzles to unify the two?

Developer

Thanks for playing.

Yes, it does feel disconnected from the main world. In fact, it's intended. But it seems i also break the aesthetics. Bringing some of the world elements is a good idea. Thank you, that is the feedback i needed.

(+1)

What are the runes? What are they for? What a mystery!

Developer

Thanks for playing.

Thank you for making this!