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A jam submission

This Farm LifeView game page

Submitted by MatGameDev (@Matgamedev) — 6 days, 15 hours before the deadline
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This Farm Life's itch.io page

Results

CriteriaRankScore*Raw Score
Overall Fun#312.0002.000
Sound/Music#352.0002.000
Art#361.8891.889
UI#371.3331.333

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Hello! I was one of the streamers who took part in Feedback Quest, and I'm here to leave some comments I had while playing.

I will admit, this experience felt very bland. All the player does is plant seeds, harvest the crop and then sell it. There's nothing else you would normally expect from a farm sim like different crops, caring for animals, etc. In addition, crops despawn so fast that I never felt like I could plant more than 3 crops. This is made worse when noting that the game over mechanic is from not collecting 3 crops in time. This isn't really explained to the player and can be frustrating. Finally, I noticed a man on the bottom who randomly appeared and disappeared but they did nothing.

If this is just a game prototype, then it's a good start. As anything besides a prototype, it's severely lacking. I would recommend looking at other farm sim games to get an idea of how they work and then try to implement some of your own ideas into it for a unique experience.

Submitted (1 edit)

I tried to move, but WASD is not working for me. (Edit: I reloaded the game and it is working now. Will play it properly later.) From the comments, others have gotten it to work so maybe I missed a step to activate the game or my browser doesn't like it or something. 

A couple people seem to think point-and-click/tap would be a better method than walking. Hard to say since I have not used the controls myself, but I have seem farm games with walking that work. On the other hand, setting it up as point-and-click makes it more usable by mobile users. In the end, I guess it boils down to what you prefer to set up and test play.

Submitted

I played the game once. I'm not sure what I did wrong... I bought some plants, went to plant them. When they sprouted, I think I harvested them? But I heard a beep that sounded like I was doing something wrong.

When I went to sell stuff, the game ended and said I didn't sell anything.

Jam Host (1 edit) (+1)

I would encourage to put the game explanation inside the game completely, not partially. Started out smoothly with buying and selling for me, as well as planting, starting with harvesting I realized this is not a normal farm sim, (being a largely farm sim player myself) this is a maximize your profits and move fast farm sim. Not the normally relaxing and take your time farm sim. Then took several rounds to realize I need to sell the crops fast too when that explanation wasn't in the game but rather on the page. lol 

12:09 This farm life

Submitted(+1)

Failed miserably. No idea which key to press for harvesting. :D

I think a small tutorial would be needed and losing the game is also unnecessary in a farming sim. Just give the player a regular income and even after going bust, they can continue.

It's not clear to me why running around by keyboard to plant stuff should be more fun than in other farming sims where you do this comfortably with the mouse and the graphics is HD... so I don't yet see the original concept... but I'm not into farming sims anyway, so I can't help too much, I'm afraid. Sorry! ^^;

Submitted(+1)
  •  It would be more comfortable to do all actions with one button, since most of the actions are far from each other and there is never a need to perform two different ones simultaneously
  • A bit frustrating to figure things out at the beginning - the game does not tell you if you do something obviously wrong - like buying seeds if you don't have inventory space
  • Right now, the gameplay is pretty repetitive and there is no further development. The timings line up and there's no randomness and variety, so you can't deviate from the cycle by more than a couple of seconds - otherwise, it's a guaranteed failure (since you generally do everythin in threes, including failures). The first time you plant 9 seeds is exactly the same as the 100th time you plant 9 seends. 
  • There is a choice to sell to a customer, but he only buys 1 item from you, making you break the 3-by-3 cycle of doing things for a very small additional reward that you don't actually need since there's no rush. Also, the way he appears and disappears is quite unpredictable - so you can't plan ahead and make a meaningful choice here.

I'm focusing so much on the choices here because it is one of the most engaging aspects of a game. It must be meaningful and somewhat informed. You have a decent base in your hands to build something like that.

Another thing you might be interested to look at is introducing a clear and interesting goal. Right now the goal is to "not fail", and you succeed in it by not doing anything at all :) Sure, you can say that the goal is to earn as much as possible. Even then - the slower you do it, the more effective you are at "not failing" and the more boring it actually becomes. Itroduce something that gives the player a reason to risk and collect more money faster, and a to feel good about when achieved.

Hope I was helpful! Good luck!

Developer(+1)

Thank you so much for this Feedback, i can not tell you how meaningful it really is, i have felt alot of what you have said and this is not in dev anymore but i want to keep building on past projects and learning, thank you again.

Submitted(+1)

I played for a little while, it's a neat basis for a farm game. The hitboxes are a bit too precise to buy and sell, but besides that, there's plenty of possibilities for a good game. You could add automatic helpers, or different types of seeds that colonize the plots, or some moving enemies 🤔

Developer

I like the idea to make this in to a kind of active idle game, i also wanted to add a match three element with different seeds.