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Treacherous Journeys's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
UI | #17 | 2.835 | 3.750 |
Overall Fun | #25 | 2.457 | 3.250 |
Sound/Music | #25 | 2.835 | 3.750 |
Art | #28 | 2.646 | 3.500 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Impressive stuff! Even though the art is mostly placeholder, it look very professional. I'm not fond of creating an account just to try a game for a jam, but since it's an MMO, it can't be helped.
I would have liked being able to play in fullscreen mode, and also some sort of auto attack when you're close to an attacking enemy would be nice, instead of clicking once per attack. It could be in the options to give players the choice to use it or not. Besides that, I got to level 3 and had fun, there are nice diablo vibes here.
Great work! Out of curiosity, how many people are working on the project, and how long has it been in development?
Thanks for giving it a go and for your feedback!
You can choose full screen under settings, and holding down the mouse button or attack key allows you to continue attacking.
It's mostly me working on the game, but I also have a small team consisting of an illustrator, Michael Malkin and a 3D modeler, Idam Amir, who I hope will be able to contribute much more in the future :)
This game has been in development since around 2016, but with very lengthy downtimes until I decided to be serious about it.
And thanks for the account comment - I need to make the email address optional, since it currently serves no purpose.
Will be implementing password change via email, and I also want to use it for email list but since I have no privacy policy yet I'm not really allowed to do this.
The Itch demo gives security warnings on Windows because it doesn't have a signature. The Steam demo isn't released to the public yet, but if you contact me I can send you demo keys.
Edit - you can msg me at https://twitter.com/journeys_ARPG
Will be checking message requests.