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A jam submission

Unheeded InfluencesView game page

A solo RPG adventure infused with 12 elements like fire, time, shadow... All our mythologies coexcist, confront them.
Submitted by Unheeded Influences (@unheeded_inf) — 7 days, 4 hours before the deadline
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Unheeded Influences's itch.io page

Results

CriteriaRankScore*Raw Score
Art#123.5504.200
Sound/Music#213.0433.600
UI#272.1972.600
Overall Fun#302.1972.600

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Hello!

I was one of the streamers taking part in Feedback Quest, and I wished to share my comments on this game and things I noticed.

To begin, I am very curious about this game but was not able to make any real progress into it for reasons I will cover in a moment. There is something spiritual about it that fascinates me, and if the issues that I outline get fixed, I think it can be an amazing title.

To begin, the game is presented in English but the translations are very rough and don't make sense at times. This makes it difficult for me to figure out where I should be going and what I should be doing. I'm aware that the developer does not speak English as their first language, so I get why this is a problem. That said, I still want to speak it so that they know.

I've noticed that the controls are very floaty and slippery. When jumping, the player character hangs in the air for a long time. When moving around, the player character will slide once movement is stopped. I don't think the floaty part is a problem, but the sliding is for sure. I would recommend trying to tighten that up and reduce the amount of sliding.

In several locations, textures for the ground were missing. It resulted in looking like holes were just in places. I can't name all of the places, but you can see some of them in the VOD, which I will link at the end of this.

Finally, it's possible for the player to jump off of the world. While there is a function in the code to fix this and restore the player to the start, I did have it fail one time and I kept falling. It might be an idea to instead build high walls on the exterior that the player cannot climb over.

Here is the VOD with it timestamped to when I started Influences

I look forward to this game and hope to see it in the next Feedback Quest.

Developer (2 edits) (+1)

Hello @hythrain,

Thank you so much for playing my game and trying to figure out what's going on in it :). I watched all of your game sessions.

Thank you also for this valuable feedback, and yes I speak french, here in Switzerland. I noted that I needed a big improvement on the translations. Sorry if the game was a bit confusing.

For missing textures, this is not the case. You're in a spirit world, things aren't perfectly finished or polished (things are floating, the castle isn't fully anchored, etc.) But I shouldn't explain this, so I have to in-game, noted too!! :D. That's why there are no invisible/visual walls bordering the map. But of course, you shouldn't fall forever. Dam bugs... ^^

Controls are floating because the player is a soul (But yes, I will reduce the sliding effect)

When players enter a physical world, they will feel how heavy the gravity is. (this is the quest after finding a disturbance)

I'll correct things, improve others and repost in a future jam.

Note that if you want to go all the way to the end of the game, just step on the golden cube, it will instantly cut the quest and also teleport you to the right place (like finding the disturbance).

Thank you very much again for your time and your accurate comments.

Stephane

If I had remembered any of the French I learned way back in high school, I would offer to try and help with the translation. XD That said, knowing that it is a second language for you does make sense. Since I do plan to play the game some more, I will also include trying to figure out what the lines are to provide suggestions for English dialogue.

Developer(+1)

This is great that you want to take another attempt.
It means that at least you maybe love the concept, which is also important to me.

Submitted

Interested in the game, would like to try it, but can't get past the logo screen - game turns off and opens the Steam page. Am I doing something wrong, or is there perhaps an issue with the non-steam build?

Developer(+1)

Hi Servelat,

Thanks for your message, I didn't saw that issue. I find from where it comes.

I rebuild the game with the fixe. You can go download it again (sorry for that).

Hope you will like, do not hesitate to give me some feedback.