Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

The Unicyclist - Episode 1 (The Proficiency Test)View game page

Totally Normal Unicycle Simulator
Submitted by ArgondevilGuiderods — 4 days, 3 hours before the deadline
Add to collection

Play unicycle simulator

The Unicyclist - Episode 1 (The Proficiency Test)'s itch.io page

Results

CriteriaRankScore*Raw Score
Sound/Music#223.1303.500
Art#352.6833.000
Overall Fun#431.7892.000
UI#570.8941.000

Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

Not my cup of tea, but I can totally see people getting into this. I love how weird and trippy the game's artstyle is, perfectly surreal. It's almost like some kind of interactive artwork. But that's the thing, I wasn't a fan of the actual gameplay. I feel like the game is just a series of really frustrating platforming on tight sections, and a static camera that prohibits any kind of depth perception doesn't really help. I know it's meant to be something completely unorthodox, and that's something I can get behind, but I found myself not really enjoying the experience about halfway through after the novelty of the visuals and world wore off. However, there's certainly an audience for this kind of game. They may like this more than me, and that's okay!

Submitted(+1)

I think I had more deaths than playing dark souls lol. It is like trying to navigate an Escher drawing.

It is strangely addicting, however I did give up before the end due to some points I'll outline below.

  • The jump control is nice and tight/accurate
  • Hard to gauge depth of objects when jumping but I guess this is part of the challenge? For movement though, especially along narrow beams, a slightly higher camera looking down could help. I understand making the jumping parts hard to judge so it takes some trial and error but randomly dying on the same narrow edge for the 10th time trying to get to the last obstacle it can be a little tedious. 
  • It would be good to see more timing based obstacles (I only saw on but since I didn't complete the game not sure if there are more).
  • Loved the death sequence near the start when I went in the wrong whole. More of those in other levels would be great
  • Music was ominous and matched the strange environments well