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A jam submission

Life of a Regular AdventurerView game page

Life of a Regular Adventurer
Submitted by BarelyAgs (@BarelyAGS) — 7 hours, 33 minutes before the deadline
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Life of a Regular Adventurer's itch.io page

Results

CriteriaRankScore*Raw Score
Sound/Music#34.5004.500
Art#114.0004.000
Overall Fun#203.0003.000
UI#322.5002.500

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

It's very early in development so it's hard to give feedback on stuff that most likely will be fixed/finished, but I can talk about the main gameplay, which I do like! Interesting to have the player solely rely on using a dash to defeat enemies, to be fair the "2D pixel art platformer with a dude using a sword in a green forest" is a bit over saturated (as much as I love them), so this is actually a bit refreshing.

I did notice the level generation is a bit tight, where the ground is sometimes laid out with a single tile of spikes, then a blank, then another tile of spikes, and then an enemy, and then there's like just 2 more empty spaces and then it's a higher raised section. Maybe the generation for the empty spaces and the spikes could always be 2 or more, since the gameplay has a lot of focus on momentum and it's hard to precisily land on a single open space near lots of spikes. Also sometimes the player will spawn with like 2 enemies right next to them and it can be a bit of a tight squeeze trying to fight them in the same area, on top of the issue with the spikes.

Also, for buildings like the first room you start in, you probably don't need the camera to move around like the way it does, since it actually gets a bit disorientating when it bops all around when it could technically just be at a standstill or move very little and there's nothing that isn't being shown.

I am 100% keeping my eye on this one. Animations and visuals (that are here so far) are really charming. This game is just a seed for now, but it's gonna grow over time, and I think it's gonna have some very pretty flowers!

Developer(+1)

Sly! THANK U SO MUCH FOR YOUR FEEDBACK! This means a lot to us ♥

We will be working on the dungeon and social interactions, hope to see u around the discord server or twitter! Thank u again for the feedback! 

Twitch: https://www.twitch.tv/barelyags Twitter: https://twitter.com/BarelyAGS Discord: https://discord.gg/KDCznwgRjM

Submitted (1 edit) (+1)

This game's art and animation are a delight! It's obviously in early development, but even the parts that are only sketches have a charm that looks promising. The music and sound design (as far as I've had the chance to experience them) are already worthy of a finished game.

I had several issues with the UI that I'd better bring to your attention:

  • The game gave the interaction button for a game controller, but didn't tell what key to use for those using keyboard controls. (I eventually figured out it was "E", because this shows over the doors, but only the doors.)
  • The first two times I tried playing with a controller plugged in (I used a Logitech Gamepad F310), the numbers "0  1  2  3" appeared in the middle of the screen in a diamond pattern and wouldn't go away, and all animations were extremely slow. The third time I played, I only observed this when I moved the right controller stick on purpose. So there might be a stick drift issue here.
  • The tool tips and HUD are in English, but the NPCs and player character speak to each other in Spanish.
  • I can't exchange essences for plastic. When I played using keyboard controls only, something was wrong with the menu. I couldn't make a purchase, nor could I close the exchange menu. I had to use the task manager to quite the game. When I played using my controller (the time it worked), the exchange guy wasn't even there, nor could I open the menu by pressing Y where he would have been. (Update: he finally showed up, after I tabbed out to type this comment and then tabbed back in.)
  • The hunger and sleep bars go to red/yellow extremely quickly, and I'm not sure what they do.

On the plus side, the look and feel of the player character's jumping and dashing movements is excellent.

I look forward to seeing the UI issues resolved, so that I can experience your game more fully. Feel free to get in touch with me any time you'd like a usability tester.

Developer(+1)

Omg McKathlin! Thank u so much for your feedback! It really means a lot to us ♥. We will be fixing those bugs for sure, and will contact u for next actualizations for sure. 4 real we really appreciate your time bro ♥. 

Submitted(+1)

Wonderful! I'm looking forward to it.