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A jam submission

The PassageView game page

weep the souls of those pulled astray from the current.
Submitted by El fideo rubio (@El_fideo_rubio), YTHEN SAWERS (@walkingparod0x), Neo2Cold — 56 minutes, 46 seconds before the deadline
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Theme inspiration
loosely based of the river of styx in Greek mythology, Styx is a deity and a river that forms the boundary between Earth and the Underworld. based on our own version of Charon the ferry man the player has to decide whether to save the souls of the dammed
letting them pass on to the beyond

Sensory info

Content info

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The art for this game is beautiful, and its combination with the music created a really mysterious and eerie vibe.  The UI also looked nice with everything else.  You really nailed the atmosphere, so well done there.  As far as gameplay goes, the controls for the boat were smooth and satisfying, and the correction for the flipping worked well.  However, it was a bit difficult to find the souls, and it would have been nice to have some sort of indicator.  I was also interested in the impacts of choosing whether or not to let the souls onto the boat and went through the game a few times to try different combinations of souls, but it didn't appear to cause any changes.  It would be nice to have some kind of message or scene at the end that changes depending on what the player chooses to do.  This game has a lot of potential, and I enjoyed playing it.  Nicely done!


It says X3DAudio1_7.dll is missing :(


Hi unfortunately I didn't encounter this issue I checked the logs and even has a friend download the game and it was working fine for him, I know this is probably not what you want to hear but I would need more information in order to tackle the issue. 

Thank you for your time.


Love the theme and amazing lighting but I kept tipping over the boat and was really hard to find these souls but with some more time to polish it...I think it would be great!


Hi thank you for playing, the boat flips itself over if it detects you are flipped, additionally you can press R to reset the location and rotation :)