I spend an hour in the end of this game trying to figure out what to do. Turns out, i broke the game in the end.
I threw the chair into the mirror and it turned into a default unreal engine untextured thing. I couldn't beat the game because of that.
The music sounded out of tempo which made this game really unnerving. That's a plus. It sounds like a midi made by a kid which makes it more unnerving.
Puzzles were simple and the biggest problem was that the game lagged at the lowest settings. Please add lower graphic options for players with bad computers.
I still don't understand the meaning of this game, like a plot twist or something. For me, the plot twist was that everything is an inescapable dream.
Still, i didn't feel like i was in an asylum while playing this game.
For a game jam, awesome. I would recommend you try to develop this game a little bit more.
Very impressive for a game jam prototype.
If this was on Steam, I'd pay for it. Or a mobile game.
I implore you to develop this idea into a full-fledged game. Here are some of my wishes for such a game.
I'd love to see more options, levels, and even a custom creative mode where you just endlesly build.
I don't want to have enemies or any other impediments other than what the current gameplay itself currently provides.
If people want to be challenged, adding a timer could be a good idea.
I'd love the ability to cancel all production and re-connect all pieces.
Some production elements can be used to unlock abilities. For example, the ability to move the production elements around the screen to better organize