Thank you.
textures from the ground of l3dI
I'm having some issue regarding lightings ( running only unity projectors and very dark baking), so I found some way to counter the technical limitations.
This is the albedo of an unbaked tree (its look normal ingame)
okay !
encounter in the forest,
Thanks for the update! we're in the forest, we hope to see the light :P Good luck...
C# rush engaged! C# rush engaged!
May the C# force, be with u!
The C# answered, and its not verry happy. I experienced some crashes and the usual but rough laws of the C.
I may be able to pull out a game but I guess sleeping is not an option
Mmm I see! So with you must be the cafeine's force!
Gameplay has arrived...
But...but...that a GaMe!!! Hourra! Welcome Game!
the map is now full of things ready to kill you. The yellow spaghetti are actually very emotion related. Sounds design ASAP
I'm really feeling the 24hour chrono vibes right now
His palms are sweaty, knees weak, arms are heavyThere's vomit on his sweater already, mom's spaghetti
So I got a bit lost in sound fx (and all my narration is voiced)
So the game is almost finished, but I never made a build with microsoft (not so ) universal thingy. Still on the rush it is, to finish and publish.
Okay ! finished or not we need a back up build in case something wrong happens at 6 PM ! ^^
Well as expected no build for me. I don't know how to turn a WUP into an exe. Cool jam tho.
The game is playable from a to z, with sad robots & actual figthts against turrets so thats a feel good.
time to rest
send the wup on the forum please ! after you'll be able to get some rest :)
https://drive.google.com/file/d/13t7S_tKBLunYo071tZ3Wsy4LEfA5UJyD/view?usp=shari... here is the unity project
Thanks brov