Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Devlog - A Second Descend Into Madness

A topic by mutantleg created Aug 02, 2019 Views: 558 Replies: 22
Viewing posts 1 to 17
Submitted

Ok,  so im only making a devlog because i need to practice making them
  .. i decided.. after the first one i ever attempted was a disaster  (hence the second descend)

and also the project itself is in javascript because i need to practice that too.. (why am i doing this to myself? :(

I did some experimentation before the jam started to see if i even should enter 
as it turns out with all these security concerns nowadays even loading an image
into javascript is quite difficult
so the first step was a  small cpp app that turns any image into a convenient base64 text file
and this so far kicked things in motion by removing the most difficult part right away
(the project is in native javascript btw)


.. got a tilemap working (using tileset and map from another older game of mine)
what am i doing i don't even have sound yet
and this is where its right now somewhat looking like a dungeon
Submitted

Second Day
My main project today (and this weekend) is to put together a bookshelf
i'm already at my wits end, things are not looking good already

also i worked on the game

got fog working

..and then disabled fog so i can test creature collision
no idea where this is going yet..
Host

looks really cool !

Submitted

thanks!

Submitted (1 edit)

Day 3

Somewhat inspired by recent events including a semi finished bookshelf being pushed and pulled
all over the place (and of course the resulting chaos and confusion)
the tiles in the game now can be pushed around as a mechanic

this was first a test to push boxes around but due to oversight the whole dungeon was set pushable

also the bricks look all funky now and that fat bear in a tube is supposed to be a hamster in a strongman suit

Submitted

Day 4


Redrawn things once again .. also its an invasion of donuts!

Free computer game programmers from their eternal prison -- whether they want to be freed or not
(this game is quickly becoming autobiographical)

Submitted (1 edit)

Day 5

Fixed some bugs .. important but it's nothing interesting (after alt tab keys not working etc)

Added weird messages you can encounter .. there is no story yet they are just ideas

there are now some simple animations .. also don't touch the green ones
Submitted

Day 6

The devil is in the details!     ... ok you got me, only added them so i can say this
Submitted

"why am i doing this to myself? :(" 
I can feel your pain, gl with that!

Btw, love the hamster/bear-in-a-tube look, adorable <3

Submitted

I see you are familiar with javascript as well :)

Thanks!

looks awesome! the idea of every block in the dungeon being push-able is actually pretty exciting, lets the player come up with their own solutions to zombie-based problems

Submitted

 i have to confess.. its actually stolen from inspired by Rodent's Revenge

hey we're basically making slenderman-but-2d so can't judge you on that one...

Submitted

Day 7

More crazy fixes with crazy solutions  .. so far i just keep adding ideas hoping its going somewhere

With a little help to get through pipes

The devils are still at
Submitted (2 edits)

Day 8

Something felt off and it turns out the game is now locked at 30 fps somehow
without me touching anything from one day to the next
(turns out firefox updated itself and changed something with its js implemenation (?) ..
hmm.. with all these hidden changes i wonder if js will be still a thing by the time i finish this game
or it will silently disappear forever ..  sigh.. if only)

Edit: a quick update on the fps situation: it still works 60 fps in chrome
and if i run the game in chrome and switch to firefox it becomes 60 fps in firefox
and then if i exit chrome it goes back to 30 fps on firefox .. i just don't know anymore
... i miss flash

Another edit:  so this morning its back at 60 fps again .. and i never even restarted my pc
(im even more confused ..  and i miss flash even more)

i also added keys with some nice iterative flood fill code
Submitted

Day 9

Changed the flood fill to be slower .. it looks nicer now
Now everything runs at 50fps .. im beginning to lose it


Submitted

Day 10

Realised i missed the most obvious tile type (just try to push and explode)
(also its 60 fps again today  ive never been happier)


Submitted (1 edit)

Day 11

(fps today: 50  mood: grumble)

Only now started making the first map .. also added continue spots .. maybe it should be one giant map?

As you can see the key in the first room is in the corner so players can figure out that you can swap places with it to push it out of the wall

(and then watch as i lose the next key in a hole afterwards .. the only way out is to blow yourself up at this time
but you just walked through a checkpoint so its ok )

Submitted

Day 12

(fps today:50  mood: still grumble)
Made more of the map .. realised i forgot to add sounds




Submitted

Day 13

(fps today: 30    mood: aghast)

Added sounds!
aand .. not much else changed so i don't have a screenshot for this entry

Game is pretty much done at this point gameplay wise
only thing left is maybe a little polish here and there?

Also i sort of want a title screen to go with it and started planning that
so far i only got this sketch (made in glorious mspaint)

Not sure what to caption for this  .. but i believe it speaks for itself 

(also i'm not brave enough to post my other attempts)

Submitted

Day 14
(fps today:50  mood: abide)

It's finished!

Boring stats:
Total time taken  14days + .. approx 7 days preproduction
Language: HTML and Javascript (aka html5)
Total lines of code : 3603
Feature creep: the fog was never used in the end .. oh well

Submitted (1 edit)

Woooo nice! 

It's nice to see that you survived to JS ahahahaha

I'm writing on my phone right now but tomorrow I'll try it for sure! Gj!

Submitted

Thanks!
I'm not sure if i want to touch JS ever again .. it makes me feel so dirty