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Echoes of the forgotten ashes's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #111 | 1.678 | 2.167 |
Art/Graphics | #115 | 1.936 | 2.500 |
Originality | #116 | 2.066 | 2.667 |
Fun | #125 | 1.549 | 2.000 |
Overall | #126 | 1.627 | 2.100 |
Theme | #148 | 0.904 | 1.167 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did your team create most/all of the graphics yourselves?
Yes
Did your team create most of/all the audio yourselves?
no
How did you incorporate the theme "INSIDE OUT"?
To uncover the deeper truths of this planet, we need to apply an 'inside-out' approach. By gathering information from within a specific location—a house on the planet’s surface—we can access critical insights that aren’t visible from the outside. Exploring the interior allows us to collect data that will bring us closer to understanding the planet's deeper mysteries.
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Comments
Nice platforming. The camera movement is a nice touch. Good job on the submission
My feedback on Echoes of the forgotten ashes:
What the game does well:
The movement of the character feels almost perfect. Jumping felt like the right height/weight, and running was well-paced.
What the game doesn't do well:
Based on the game I played through and seeing your explanation of how you incorporated the theme after I played it, it seems to me that your concept for this game jam was out of scope.
I wasn't sure what the point of the police officer was. Then when I entered the shining portal, I still had not a clue what the code was or what it signified (I even got to enter the house on a second playthrough).
Areas of Opportunity:
I would bring the scope down to something feasible for a weeklong game jam. How might you take the inside of the house and make it the focal point of all the gameplay?
It seems like you also want data collection to play a role as well. How might you tie the player's actions to revolve around utilizing any data you collect?
I hope this feedback helps!
I didn't really understood what's gong on, but the game looked interesting. I liked the art and dialogues, but they are pretty hard to see. Hope to see a finished version of this in the future.
Thanks for your feedback and i know its pretty vague. I tried to implement some lore but i couldnt finish it so now im stuck with a mess. I will try to finish it but will probably take a while since i always wanna keep adding stuff, and that is probably the reason i coudnt finish the game. I will try to learn from this and plan ahead of time and think about what is realistic and what is not from now on when participating in a game jam.