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Gem Delivery's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
How complimentary are the assets to the game? | #2 | 4.082 | 5.000 |
How creative is the project? | #3 | 3.266 | 4.000 |
How well does the game fit the theme? | #3 | 2.041 | 2.500 |
How fun is the gameplay? | #3 | 1.633 | 2.000 |
Overall | #3 | 2.756 | 3.375 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I really like the sprite-work and small story within this little pixel art game. The tiles go really well with each other, and it gives me a retro-type of vibe. The gameplay for this game is a bit easy, as, for me, the main strategy is to hug the walls of the forest trees to avoid the thieves. However, this could be intentional. Something I would recommend is either: the thieves are slower, but chase you if they see you, or they are still fast, but you cannot avoid them by hugging the wall and there are a lot more holes to hide in, and you must time your movements to get past them. If this game were to be continued, I would definitely love to see new mechanics or environments added, and I think it has a lot of potential with the story as well. Why is this person delivering gems? Who are they delivering them to? Etc. Overall, I really like this game for having an awesome and coherent pixel art style, and having lots of potential with the dialogue, story, and base mechanics.